- Sep 28, 2001
- 8,464
- 155
- 106
Win7 GTX 660 TI, 326.41 Drivers
This is a problem I see for a LOOONG time already, not only on this machine and the 660 TI.
Here is a screen shot to show what I mean. (Mind you I enhanced contrast somewhat since the saved SS didn't reflect what I see in game, the saved SS was too dark).
(You need to bring the pic to full resolution otherwise you won't see it). Note how it looks like OpenGL cannot render seamless color shades/transitions...it looks almost like it's rendering in 16bit or something. You can see the particular "steps" in colors of grays as opposed to a smooth transition.
Why is that?
This is an old game, Amnesia, but it's not THAT old either.
It looks even worse in game since the "steps" of shades do not move, it just looks entirely awful
This is a problem I see for a LOOONG time already, not only on this machine and the 660 TI.
Here is a screen shot to show what I mean. (Mind you I enhanced contrast somewhat since the saved SS didn't reflect what I see in game, the saved SS was too dark).
(You need to bring the pic to full resolution otherwise you won't see it). Note how it looks like OpenGL cannot render seamless color shades/transitions...it looks almost like it's rendering in 16bit or something. You can see the particular "steps" in colors of grays as opposed to a smooth transition.
Why is that?
This is an old game, Amnesia, but it's not THAT old either.
It looks even worse in game since the "steps" of shades do not move, it just looks entirely awful