- Feb 11, 2007
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I was playing around a bit with UT3:
With vsync on there is no tearing, of course, but there is noticeable input lag.
With vsync off and fps cap at 60 aiming is so much nicer and precise, but the tearing is really really bad. I don't remember the tearing ever being this bad with previous monitors I have used.
With vsync off and fps cap at 30 aiming is still perfect and tearing is reduced to a more acceptable level.
Using a 24" asus at 1920x1080 60hz.
So I guess I am wondering why the tearing is so much worse at 60 fps than 30 fps and why it is worse on this monitor than others. A laggy mouse is unacceptable for this type of game so I am sticking to 30fps w/ no vsync for now but its a bit of a shame because I can run this game at 60 fps perfectly.
With vsync on there is no tearing, of course, but there is noticeable input lag.
With vsync off and fps cap at 60 aiming is so much nicer and precise, but the tearing is really really bad. I don't remember the tearing ever being this bad with previous monitors I have used.
With vsync off and fps cap at 30 aiming is still perfect and tearing is reduced to a more acceptable level.
Using a 24" asus at 1920x1080 60hz.
So I guess I am wondering why the tearing is so much worse at 60 fps than 30 fps and why it is worse on this monitor than others. A laggy mouse is unacceptable for this type of game so I am sticking to 30fps w/ no vsync for now but its a bit of a shame because I can run this game at 60 fps perfectly.