Originally posted by: xtknight
Originally posted by: jasonja
Multisampling is the term Microsoft often uses for Anti Aliasing, they are synomous. It's actually the technique used to anti alias in D3D. It describes the process by which you take multiple pixel samples from a larger frame buffer (2X, 4X, 8X the size) and filter it down to the actual resolution you're running at.
You're probably sick of this by now, but,
Multisampling is not just a general term? I'm pretty sure it's used for OpenGL as well.
I thought supersampling was also AA?
It's a general term. AA is called a number of things... Multisampling, AA, FSAA, etc. What I was saying is that if you read the DirectX docs they always refer to anti aliasing as multisampling.
