What is the sweet spot in terms of number of hours for a single player game?

Locut0s

Lifer
Nov 28, 2001
22,205
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Inspired by Pelu's thread about games with a 1000 hours of gameplay. I'm NOT counting MMOs or multiplayer games like Diablo and the like as they basically have NO hours of gameplay. Well they have like 10 hours that are repeated ad infinitum. The question is for GOOD single player games what do you feel to be the sweet spot in terms of the number of hours of solid game play one should be able to get out of a game. At first you might think the more the better but remember that the game developers have to invest time and energy into every aspect of single player games which means that every additional side quest or story element had to be created. This eats up development time and if there are thousands of such quests you can be sure they are not at all varied or interesting.

To me the sweet spot is around 100 - 120 hours of game play. Most games that have made a lasting impression on me or have blown me away have been in this range.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
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You should realize that the games you consider to have "no hours of gameplay" because they (hours of gameplay per se) can be repeated "ad infinitum" also applies to "other" games "with hours of gamplay". I do understand your questioning, but your introduction of the subject makes no sense, no offense. To put it in other words, let's take a "single-player game" like... say... Fallout 3, for example (correct me if you don't believe that one specifically to be a "GOOD" one, as you pointed out being a prerequisite for a game to even have gameplay hours to start with), so... you'd think that not a single gamer out there would be able to play it ad infinitum, despite being "single-player"?

I'm asking this because, as I mentioned above, you consider a game like Diablo "and the like" to have "no hours of gameplay" when in fact they do, like all other games out there, what do you actually mean by "no hours of game-play" when in fact the very implication that they can be played ad infinitum means that their gameplay hours are being repeated, which in turn means that something is being repeated to begin with, namely gameplay hours, however abundant they are (or aren't). A game like Diablo has a multi-player mode, and a single-player mode, I for one do easily recall playing Diablo II (vanilla, no expansion) in single-player for a good year, if not more, before I even considered moving to its multi-player mode, in which for all intent and purposes the exact same content, story and quests take place, with the difference being that it's on-line and can be played with or against other players.

Alright... anyway I guess that would be subject for another "debate". To answer your actual question, excluding the nonsensical ideology of yours concerning games having, and not having hours of game-play due to their off-line or on-line nature (or due to any other aspects) the only thing I can say is that there are no answers about that for everyone. It is subjective to the extremes. You should realize that some people are content with and feel that games along the lines of Peggle Extreme are complete and accomplished games if they manage to get a single hour of game-play out of them. There are also gamers who buy games like Bad Company 2 and never touch their single-player campaign and stay content with playing their multi-player mode for either a week or a year. And there's players like you who can spend (or even invest) as much as the equivalent of a year of game-play scattered within multiple years in a single game, even if the said game has a multi-player mode (such a Diablo).

If I "answer you" and say that for me, subjectively, the "sweet spot" isn't counted in actual hours but rather counted in "story completion", how would you perceive that? Because, for me, a "GOOD" single-player game (which, for me, means that is story-driven, à-la Knights of the Old Republic or Baldur's Gate or Mass Effect, for instance) has just as many hours needed for its story to be "properly" told and completed without too much cliffhangers or simply unanswered questions regarding the main story arc(s). So I'll take another example which I've played myself recently (for the sixth time so far), namely Dragon Age: Origins (including all but one DLCs, and the expansion pack), usually it takes me anywhere between 45 to 60 hours of game-play or so to "complete" it (I do mean completing every single quests, the DLCs, and the expansion pack), and I feel that it isn't "too much", nor "not enough" simply because by the end (after I'm done with the expansion pack) everything that had to be told in the story and was necessary to be told for it to be understandable was enough and properly done.

But there's another category, those games in which there's basically no story, which means at least for ME that in games like that whatever amount of time I put in them is going to be felt for each minute, simply because if there's no story and/or no characters to hold on to, to keep my attention and my eyes focused on the screen without looking at the time on my clock has to be "fun", but I never end up playing such games for long, even though they do have "hours of game-play", they just happen to have as much as I care to spend time in. A game like... say... Serious Sam or Painkiller, or Just Cause 2 or War for Cybertron... those games do have a story, not that they are complex, or "good", or even "interesting", but I will play those games for as long as I'll have fun playing them excluding the "fun" I'd get out of their story had it been the case. I would be content with playing Painkiller for just one hour before leaving it until my next play session in two months, I will eventually complete it and in the end the accumulated amount of time spent in it might be anywhere between 6 or 10 hours or so, which would be a "sweet spot" for that specific game.

So, yeah, long story short, there's different tastes all around, different people, it depends on all that and the games themselves, and what the developers tried to do with the said games. A developer making a game like Painkiller can't exactly expect even the most loyal fans to play them for 100 hours, even if it would be possible. But a developer making a game like Mass Effect or The Witcher 2 can easily at least "expect" players to play for as long as it is necessary to at least complete the game once, even if there are gamers out there who couldn't stand such games and similar others just by looking at them and wouldn't approach them with a kilometer-long stick after playing them for just ten minutes, which for them was more than enough to conclude that the said game(s) wasn't worthy.

Everyone who cares answering your question will end up with their own self-satisfying answers to which you will inevitably disagree at some point or another anyway. I mean don't get me wrong, I like discussing different opinions, this is a forum and we come here for a reason, but this is way too subjective.
 
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Raduque

Lifer
Aug 22, 2004
13,140
138
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Is it just me Zenoth, or do you always write a novel?

In any case, to answer Locutus' question for me, if it's a game I really get into (like modern Action-/RPGs(FO3, ME2, DA:O) or sandbox games like Just Cause 2) I'd say around 50-60+ hours, but for most other games, I like about 15 hours. Any more than that and I start to feel like it's just dragging on.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
120 hours is absurd for a single player game. That is certainly not a sweet spot. Only weird Oblivion fanatics fall into that range. I'm not referring to replaying games multiple times since that would be like the equivalent of saying 10 hours is the ideal length for a movie because if it is good you will watch a 2 hour movie 5 times.

RPG/Adventure - 40 hrs.

Shooter - 15 hrs.

Strategy/Sim - depends on game. Civ4 or SimCity4 could be hundreds of hours. This is a different category though, like multiplayer games. Purely depends on how much you like replaying it.
 
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KaOTiK

Lifer
Feb 5, 2001
10,877
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Generally speaking, I like most games to at least last 20 hours, and I expect 40+ out of rpgs.
 
Aug 11, 2008
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I understand what the OP is saying about zero hours of gameplay in an MMO. However, more correctly he should have said infinite hours without any true ending or story resolution. No offense to MMO players, but that is one reason why I wont play MMOs. I want a single player game with a distinct story line and a definite ending.

To answer the original question, I think KOTOR I was nearly ideal in length for an RPG. I dont know exactly how long it took me, but I think maybe 40 to 50 hours. For a shooter type or action game, I would prefer shorter, maybe 20 to 30 hours, since there is not as much character development or side questing. And although I really enjoyed Mass Effect, it was more of a shooter than RPG to me.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
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for shooters i exspect 10-15 hours

for stratagy games i expect 20 hours

For RPG's i expect 40-60 hours.

That said FFVII was my favorite RPG of all time and i spend over 300 hours playing it and didnt get bored, even replayed it a few time years later.
 
Oct 20, 2005
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If you are talking about an RPG like FF series or something, I would prefer the storyline/main quest to be about 40 hours.

Grinding/sidequests I would like to be 20+ hours.
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
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The number is a variable which is affect by the quality of gameplay and story being told to the player in a single player game. In the end I'd much rather have 20-30 hours of awesome and meaningful gameplay with a great story vs 60 hours of meaningless and mostly repetitive crap.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
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Probably 30-60 hours for an RPG. Half that for other genre's. 100 hours is too long.
 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
It depends. Some games are made in such a way that they'd over-stretch or run out of steam if they go on for too long. Perhaps the plot would thin too much, or the gameplay can't support 15 hours.

Then there's Deus Ex, which I probably took 40 hours to finish the first time, being meticulous as I am. And every hour and place was quality stuff.
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
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I find most games overstretch themselves playtime wise,the gems always end to soon :(
 

A5

Diamond Member
Jun 9, 2000
4,902
5
81
10-15 (max 20) for shooters/action games, 30-50 (max 75) for RPGs. Not in college anymore, no time for 100+ hour RPGs.
 

JackSpadesSI

Senior member
Jan 13, 2009
636
0
0
It depends on genre, but for RPGs I'd say 60-80 hours is the sweet spot. Sure, the ones that break the 100-hour barrier can be great, but they also run the risk of me getting burned out.

I'd rather play a 60-hour RPG where every hour was new and interesting, than a 120-hour game where the developers simply added "fetch" quests and required grinding to extend the game.

FPS need to be at least 15 hours long. Heck, no full-priced game should ever be less than 15 hours ("full-priced" is key here). Note: if a game has enough NEW content to take 20 hours to beat, but you can ignore 90% of it to beat the main story in 5 hours, I'll still call it a 20-hour game because it was your fault that you skipped so much.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Are there any games that actually have 100 hours of unique, non-repetitive gameplay? I don't think there are. Most RPGs that a huge number of hours only have that many because you have to grind forever in order to be able to beat the final boss.

I do remember my first Fallout 3 playthrough, where I did a lot of the sidequests, plenty of exploring, and also the entire main quest (but no DLC so after I finished I had to go to an earlier save to continue), I was up to 50-60 hours. My several Mass Effect 2 playthroughs have taken between 30 and 50 hours, depending on how much I did (later ones I cheated to get extra minerals so I wouldn't have to waste so much time scanning).

For non-RPGs, I think 15 hours is about right. COD4 is on the low end, Half Life 2 is on the high end. It also varies a ton based on what the game is like. Some games just drag because they don't have enough changes throughout, like giving you new and interesting weapons, environments, or enemies.
 

CountZero

Golden Member
Jul 10, 2001
1,796
36
86
The ideal length is the amount of time it takes to tell the story and to keep the gameplay fresh and interesting without being repetitive and tedious. This varies by game obviously but also varies by person.

By game I'd say Portal 2 was spot on. By the time it ended the story had gone on long enough to not feel like they were just stretching it out and the puzzles were still interesting. Probably could have been a bit longer but I don't think it needed to be.

By person I'd say 10 hours is a good length for me, rpgs could be longer but by hour 10 it better have grabbed me or I will likely never return. I just don't have the time I used to, I have other hobbies that take time and there are far too many games I'm interested in playing, if I feel like I've gotten a good taste of a game and the story hasn't grabbed me I'll probably move on.

Overall I'd rather have 5 hours of incredible than 10 hours of good or 20 hours of ok. Now if you have a game with 20 hours of incredible obviously I'm open to it.
 

lord_emperor

Golden Member
Nov 4, 2009
1,380
1
0
If a game is actually good enough to captivate my attention, I'm sad when it's over so the more the better.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Depends upon the game.

Single Player FPS/3PS action game - about 10-15 hours which is about 2-3 days depending upon if I'm distracted. Duke Nukem 4ever and Alice Madness Returns would be examples of FPS/3PS action games.

"RPG's" - ~60 hours - it should take me a few weeks to a month to complete. Mass Effect 2, Witcher 2, Dragon Age Origins [with the DLC's], FAllout 3 [with DLC's], Fallout New Vegas [with DLC's], etc. Dragon Age 2 is a POOR example of extending gameplay with useless side quests and repetitive area usage - I expected more unique content from that game rather than re-used areas over and over and over and over again.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
20-30 hours, but it really depends. Like Portal 2-3 hours was about all the playstyle could support and it was priced right for the amount of gameplay it had.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
120 hours is absurd for a single player game. That is certainly not a sweet spot. Only weird Oblivion fanatics fall into that range. I'm not referring to replaying games multiple times since that would be like the equivalent of saying 10 hours is the ideal length for a movie because if it is good you will watch a 2 hour movie 5 times.

RPG/Adventure - 40 hrs.

Shooter - 15 hrs.

Strategy/Sim - depends on game. Civ4 or SimCity4 could be hundreds of hours. This is a different category though, like multiplayer games. Purely depends on how much you like replaying it.


Not only is it not a sweet spot, but it's very unusual to have a game with that many game hours. Heck, even Witcher with all of it's side quests and intertwined story only goes 30-50 hours.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
I have what you'd call gamer ADD, so if a game is excessively long, I tend to drop it.

That said, for a lot of games, 15 hours is the sweet spot if I'm having fun with it.

10 hours for shooters and around 30 hours for RPGs for me.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
I played Doom 2 and thought that was about right. But I believe it had 32 levels. Some can be finished shorter than an hour I'm sure... So maybe 25 hours of gameplay?