hello good people.
i asked this question in a less related thread so im starting a new thread dedicated to trying to understand this:
how is the Vram used on the GPU? i used to think that high res textures and more info about NPCs and physics need ram space but i read that higher display resolution and AA requires more ram and more Vram. what is the connection between the resolution i game at and AA and VRAM? why do i need more VRAM if i wanna play on higher resolution? if i stay on lower resolution (1680X1050) can i scale up other VRAM heavy graphical features?
what graphical features benefit more from a lot of VRAM?
why is Vram so important? or is it important? is 3GB enough? do i really need 4 if i game on 1680X1050?
...etc etc
im just a curious cat so im asking cuz google didnt help me one bit...
i asked this question in a less related thread so im starting a new thread dedicated to trying to understand this:
how is the Vram used on the GPU? i used to think that high res textures and more info about NPCs and physics need ram space but i read that higher display resolution and AA requires more ram and more Vram. what is the connection between the resolution i game at and AA and VRAM? why do i need more VRAM if i wanna play on higher resolution? if i stay on lower resolution (1680X1050) can i scale up other VRAM heavy graphical features?
what graphical features benefit more from a lot of VRAM?
why is Vram so important? or is it important? is 3GB enough? do i really need 4 if i game on 1680X1050?
...etc etc
im just a curious cat so im asking cuz google didnt help me one bit...