No need to play UT in Gide. D3D looks better and OpenGL looks WAY better if you use the high res S3TC from CD #2. I posted how to set this up awhile ago. Here it id again:
1) Install the high res textures off UT CD #2. If you dont have it, there is no point going any further
2) Download the 436 OpenGLDrv.dll from the
UTPG website
3) Unzip and install in the \UnrealTournament\System directory
4) Modify your UnrealTournament.ini file to look like this: These are my tweaked settings, they may not be optimal for your setup.
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
----------Dont change anything else in the section--------
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1152
FullscreenViewportY=864
FullscreenColorBits=32
Brightness=0.700000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=28.000000
Decals=True
NoDynamicLights=False
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=0
VolumetricLighting=True
UseVertexSpecular=False
DisableSpecialDT=False
SupportsLazyTextures=0
Use4444Textures=False
HighDetailActors=True
GammaOffset=0.000000
UseMultiTexture=True
UseAlphaPalette=True
MaxLogTextureSize=0
MinLogTextureSize=0
DetailTextures=True
ShinySurfaces=True
UseFilterSGIS=True
AlwaysMipmap=True
UseTrilinear=True
UsePrecache=True
LODBias=0.000000
ShareLists=False
MaxAnisotropy=0
UsePalette=True
Translucency=True
MaxLogVOverU=0
MaxLogUOverV=0
Coronas=True
UseS3TC=True
UseTNT=False
MaxTMUnits=0
Description=
DescFlags=0
NoFiltering=False