Larrabee is the codename for a discrete graphics processing unit (GPU) that Intel is developing as a revolutionary successor to their current line of graphics accelerators. It is expected to compete with the GeForce and Radeon lines of graphics cards from NVIDIA and AMD respectively. Its release date is currently speculated to be in the late 2008-early 2009 timeframe.[1]
Larrabee differs from its predecessors in that it uses a derivative of the x86 instruction set for its shader cores instead of a custom graphics-oriented instruction set, and is thus expected to be more flexible. In addition to traditional 3D graphics for games, Larrabee is also being designed for GPGPU or stream processing tasks: for example, to perform ray tracing or physics processing, in real time for games or perhaps offline as a component of a supercomputer.[2]
According to a presentation made by Intel in December 2006, Larrabee will run at 1.7-2.5 GHz and feature 16-24 in-order cores (as opposed to out-of-order cores) running a modified x86 instruction set, in addition to texture sampling units and other hardware typical of graphics processors.[3]
Jon Stokes of Ars Technica has suggested that Larrabee's microarchitecture may be based on the Pentium MMX.[4]
Intel previously created an AGP graphics accelerator, the Intel740.