O.k., we can all agree that the Q3 engine runs faster on P4's because of the i850's big memory bandwidth. But why? When Carmack is writing code, does he delibratly write stuff that sends instructions to the cpu from the video card and then back through the system memory pipeline; therfore games using this technique run faster on P4's because of the 3.2gb/s bandwidth? Please explain this phenomenon to me... 🙂