I screwed the pole up, sorry! Avegant should be hololens
Would you rather have:
-Augmented Reality (A'la hololens)
-Stereo3dVR (A'la Oculus)
-The light DLP projecting into your eye thingy (not sure what to call that...a'la Avagant)
-A large-high res 2d screen
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The more I think about VR, the more I get a bit disappointed about the possible results. I'm starting to think that I'd rather be more immersed in a large high resolution screen then a low resolution headset.
My biggest interest is the possible ability to have depth in games and create a fairly realistic experience by having a high FOV and 1:1 head motion tracking. This would seem fun in many games where moving around quickly isn't so important (Skyrim).
But I'd honestly still rather play something like Counterstrike on a traditional platform. From having played games on tiny screens at low resolutions to large screens at high resolutions, the immersive experience does increase greatly when you increase the size and detail of a screen. 1:1 tracking on an extremely immersive device just isn't going to translate well because we lack the appropriate input for movement and object manipulation.
Would you rather have:
-Augmented Reality (A'la hololens)
-Stereo3dVR (A'la Oculus)
-The light DLP projecting into your eye thingy (not sure what to call that...a'la Avagant)
-A large-high res 2d screen
------------------------------------
The more I think about VR, the more I get a bit disappointed about the possible results. I'm starting to think that I'd rather be more immersed in a large high resolution screen then a low resolution headset.
My biggest interest is the possible ability to have depth in games and create a fairly realistic experience by having a high FOV and 1:1 head motion tracking. This would seem fun in many games where moving around quickly isn't so important (Skyrim).
But I'd honestly still rather play something like Counterstrike on a traditional platform. From having played games on tiny screens at low resolutions to large screens at high resolutions, the immersive experience does increase greatly when you increase the size and detail of a screen. 1:1 tracking on an extremely immersive device just isn't going to translate well because we lack the appropriate input for movement and object manipulation.
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