What immersive PC experience would you rather have?

What immersive experience would you prefer

  • Avegant

  • Oculus

  • DLP projection into your eyeballs

  • Large high resolution 2d screen


Results are only viewable after voting.

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
I screwed the pole up, sorry! Avegant should be hololens
Would you rather have:

-Augmented Reality (A'la hololens)
-Stereo3dVR (A'la Oculus)
-The light DLP projecting into your eye thingy (not sure what to call that...a'la Avagant)
-A large-high res 2d screen



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The more I think about VR, the more I get a bit disappointed about the possible results. I'm starting to think that I'd rather be more immersed in a large high resolution screen then a low resolution headset.

My biggest interest is the possible ability to have depth in games and create a fairly realistic experience by having a high FOV and 1:1 head motion tracking. This would seem fun in many games where moving around quickly isn't so important (Skyrim).

But I'd honestly still rather play something like Counterstrike on a traditional platform. From having played games on tiny screens at low resolutions to large screens at high resolutions, the immersive experience does increase greatly when you increase the size and detail of a screen. 1:1 tracking on an extremely immersive device just isn't going to translate well because we lack the appropriate input for movement and object manipulation.
 
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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
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Of the near upcoming things, I'd say Oculus for gaming is what I'm most interested in.

Hololens could be interesting for what I would term "casual" even though some would argue there is nothing casual about minecraft. I think it may be more useful for business and other things at this point, but I'm not ruling out the possibilities. Much of it will depend on how well it takes you out of the moment.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
I'm content with 2d screens for the foreseeable future. Even once these headsets overcome all hurdles and I get one, 2d remains primary for me. I just can't afford that level of immersion for too long. My neighbor has a DK2, it's not too expensive either but IMO it needs a resolution bump and a refresh rate bump first and there is also the implied GPU horsepower needed to get the most out of the headset.

I'll probably get one once they go 4K or beyond.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Nothing comes close to VR for immersion, it's the only tech that's ever made me feel like I'm actually there. No 2D screen is ever going to give that same feeling.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
From what I've read on ArsTechnica, VR headsets trigger nausea for many people in first-person 3D games because the movement doesn't match your body's movement.

So for VR-Fallout or first-person shooters you'd need one of those 360-degree treadmill things.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
From what I've read on ArsTechnica, VR headsets trigger nausea for many people in first-person 3D games because the movement doesn't match your body's movement.

So for VR-Fallout or first-person shooters you'd need one of those 360-degree treadmill things.

A big hurdle for nausea in VR is latency. The more realistic it looks and feels, the lower the latency has to be for it to feel ok. Most games have a total latency over 30ms, but the Oculus Rift guys have been claiming they need to get that under 10ms to help prevent nausea.

I can attest to this problem, as even normal games do the same for me when poor latency and 1st person view is involved.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
I've got to use both dev kits of the LAGulus rift and I didn't care for it at all.

Give me the 2D screen
 

xantub

Senior member
Feb 12, 2014
717
1
46
Oculus for sure. No size of 2d screen will stop breaking my immersion when my ugly mother in law opens the door.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,176
516
126
If done right, VR. I will probably still get the Oculus, but I don't see it doing it right yet. At this point, they are going to be rushing to hit the market as they need to beat Microsoft's hololense (even through MS doesn't seem to know what they have). They are correct in that it needs to be super low latency, it also needs to be higher resolution, a larger field of view, and extremely accurate motion tracking. I just don't see the current display technology being capable to do that.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
Personally I'm happy with 2D screens. To me, Oculus is one of those technologies to keep an eye on over the next 10-15 years, not to rush to become a "first adopter". There seems to be such a tight tolerance for 3D input motion - it has to be absolutely perfect or it feels much less comfortable to play than a simple 2D monitor (where psychologically, less 3D realism takes a back-seat to "fun-ness" anyway). Headset based VR also depends on getting comfort right for spectacle wearers - a huge sticking point for many of us.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Personally I'm happy with 2D screens. To me, Oculus is one of those technologies to keep an eye on over the next 10-15 years, not to rush to become a "first adopter". There seems to be such a tight tolerance for 3D input motion - it has to be absolutely perfect or it feels much less comfortable to play than a simple 2D monitor (where psychologically, less 3D realism takes a back-seat to "fun-ness" anyway). Headset based VR also depends on getting comfort right for spectacle wearers - a huge sticking point for many of us.
Agreed. By the time VR gaming hits its stride Ill probably be too old to even care. LOL
 

Udgnim

Diamond Member
Apr 16, 2008
3,680
124
106
Valve VR

http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset

1200*1080 for each eye & 90 hz refresh

much more interested in advances in VR than playing on a larger 2D screen. can play on a TV to get an idea albeit with more input lag than a PC monitor.

I'm more interested in freesync / gsync than playing on a larger 2D screen than 24" 16:9

21:9 widescreen gaming does pique my interest

https://www.youtube.com/watch?v=p3ut4hj85Hg&#t=2m53s

I don't have any interest in playing at something like 27"+ & 4K
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I want resolutions above 4k where the clarity is like real life and the screen to be 100+ inches. Although hardware isn't anywhere close to that heh. I have no interest in wearing hardware to play games.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Immersion starts with a quality game that runs properly. Lately, games have been a choppy mess that instantly interrupt the experience.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
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A quality 1440p IPS panel for me would be perfectly fine,i have been tempted by the Korean panels but the idea of getting one with massive backlight bleeding or dead pixels scares me off.

Guessing when 4k becomes more mainstream,maybe Dell would bring out more affordable 1440p panels then i could jump on one:)
 

DigDog

Lifer
Jun 3, 2011
14,450
2,874
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let me explain.

when i play, mostly shooters, they will generally have hit markers that show me where i am being shot from.

also, i might want to quickly check whats behind me. "quickly" means competition-quick. a flick of the mouse; i would hurt myself if i tried to move as i do ingame, using the oculus rift.

i get that oculus is the next big thing, im sure that minecraft if awesome in it. but to do high speed movement, using my head is unthinkable.

i see the oculus and its buddies as a console thing, not as a pc thing. it detracts from the excellence of the pc controls.


but, if we are dreaming, i'd totally go for a six monitor setup. or even better, a seamless triple monitor totally encompassing my natural FoV. now, that would be cool.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
let me explain.

when i play, mostly shooters, they will generally have hit markers that show me where i am being shot from.

also, i might want to quickly check whats behind me. "quickly" means competition-quick. a flick of the mouse; i would hurt myself if i tried to move as i do ingame, using the oculus rift.

i get that oculus is the next big thing, im sure that minecraft if awesome in it. but to do high speed movement, using my head is unthinkable.

i see the oculus and its buddies as a console thing, not as a pc thing. it detracts from the excellence of the pc controls.


but, if we are dreaming, i'd totally go for a six monitor setup. or even better, a seamless triple monitor totally encompassing my natural FoV. now, that would be cool.

VR is about immersion, not competition. If you are playing a single player game, or a game which everyone is using VR, it should not matter that it isn't as fast as a mouse for looking around, though often they use both in the demo's I've seen. You control movement with a controller/keyboard/mouse and get an added looking and aiming ability with your head, so you'd still the flick ability if it is built that way.

When playing in single player, I simply don't care if I lose control, if the game feels more realistic. I played Metro 2033 without crosshairs in 3D Vision. The game looked awesome, and felt much more realistic than normal, but it definitely was harder. That just means I turn down the difficulty setting if it is too difficult, but it doesn't detract from the enjoyment.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Immersion starts with a quality game that runs properly. Lately, games have been a choppy mess that instantly interrupt the experience.

This is my thought. Personally I'd rather focus my attention on a good game rather than the output device. VR headsets = more hardware to support, more drivers to be bugged, more settings to configure, more things to go wrong, more UI to be broken, more features to be ignored so that they can have time to implement the VR features, ... etc.

A game will have to be designed specifically for VR for it to not be gimmicky.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
VR is about immersion, not competition. If you are playing a single player game, or a game which everyone is using VR, it should not matter that it isn't as fast as a mouse for looking around, though often they use both in the demo's I've seen. You control movement with a controller/keyboard/mouse and get an added looking and aiming ability with your head, so you'd still the flick ability if it is built that way.

When playing in single player, I simply don't care if I lose control, if the game feels more realistic. I played Metro 2033 without crosshairs in 3D Vision. The game looked awesome, and felt much more realistic than normal, but it definitely was harder. That just means I turn down the difficulty setting if it is too difficult, but it doesn't detract from the enjoyment.

All the demos I have seen where you move the mouse to aim but view with your head causes the same issue DigDog mentioned. It's slow. You can't aim at what you can't see so moving the aim point does nothing when your view isn't directed that way.
 

biostud

Lifer
Feb 27, 2003
19,731
6,810
136
Personally I think games are immersive enough. I can game for hours forgetting time and the world around me. I don't want gaming to be real life, I want gaming to be gaming. So better 2D for me.

What I want besides gameplay is:

-Better graphics (not higher resolution), just better lightning, more polys, high res textures, etc.
-Better physics
-120Hz IPS/MVHA/OLED 1440p and Freesync/G-sync at an affordable price.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
PS4 was supposed to have VR but I think they realized it doesn't have the horsepower to output the constant 120 fps or whatever is necessary so people don't puke all over their house.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
All the demos I have seen where you move the mouse to aim but view with your head causes the same issue DigDog mentioned. It's slow. You can't aim at what you can't see so moving the aim point does nothing when your view isn't directed that way.

The big mountain in front of VR for FPS games is how to replicate WASD walking/running movement without making people nauseous. Nobody really knows what to do. It's like we have everything else 1:1 movement now (guns, head movement, and even hands) but we are clueless in how to get momentum 1:1.

I honestly don't think it can be done on a consumer level. Keep WASD and mouse for movement, but maybe make games 3rd person if it involves VR.

I guess in a pastoral game like Minecraft, it is fine because you don't need to be moving around so rapidly. Perhaps it is easier on our brains to handle that.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
PS4 was supposed to have VR but I think they realized it doesn't have the horsepower to output the constant 120 fps or whatever is necessary so people don't puke all over their house.

I think PS4 may still get morpheous...but the games you play with it are going to be either just experience type games (like the Note or Letter or whatever that was) or Resogun.

Also, it may be used heavily for streaming video playback
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I just want better writing. Visual fidelity is greatly important, but if I don't care about the characters or the role I'm playing in their world, I lose interest pretty quickly.