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what happened to the term Pipelines?

Rambusted

Senior member
I remember way back ati had a really good mid range card in the 9500 pro. I recall people being impressed with it and attributing its success to the amount of pixel pipelines it sported. I am pretty sure it used 8 as opposed to 4 found on the normal 9500. Whatever happened to the term pixel pipeline? Are they still present in modern cards? I know this question is noobish but im just trying to understand how the cards have progressed over the years. I ended up playing WoW and some Tribes 2 for years and never bothered staying on top of the tech because the games ran on my old rig just fine and were all i ever played.
 
The pipeline is still there but instead of having separate vertex/pixel/geometry shaders, new cards since DX10 and afterwards have unified shaders that can do all of these tasks
 
wow so my 4870 has 100 times the amount of "pipes" that the 9500 pro had! Thats pretty cool tks for the info.
 
i dunno. they kind of stopped after 24 then they named them differently. im not sure if u can directly compare them anymore?
 
NV started putting more pipelines than ROPs with NV43 and AMD putting more shaders than pipelines with RV530 so we had to start spelling everything out.
 
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