I haven't played a whole lot of games in the last 5 years, so that's why I'm asking. There were severe texture compression artifacts (in particular the sky texture was blotchy) in Prince of Persia the Forgotten Sands which is one of the most recent games I finished. I played it in my monitors native res with highest settings (other than 4x AA than 8x) and it should've looked a lot better.
I remember Doom3 looked slightly better on ultra than on high, but that was in 2004. Lossy textures suck, no matter how "good" the lossy compression algorithm is.
Call me crazy, but I'd rather have a 512^2 lossless texture than an 8k^2 lossy texture. Texture compression never should've been invented IMO.
I remember Doom3 looked slightly better on ultra than on high, but that was in 2004. Lossy textures suck, no matter how "good" the lossy compression algorithm is.
Call me crazy, but I'd rather have a 512^2 lossless texture than an 8k^2 lossy texture. Texture compression never should've been invented IMO.