Originally posted by: jiffylube1024
Originally posted by: Pete
As Lars' preview at THG indicated, the V8U uses AFR. I believe on disadvantage of AFR over SLI is a slight lag introduced by one GPU possibly waiting on another. Another interesting problem raised at B3D is with multi-pass shaders. Does one GPU finish its passes, stalling the other? If so, does this make AFR possibly much less efficient with newer, multi-pass-shader-heavy titles?
Good point. This is a big issue, and unless they spent a lot of time thinking this out we could be seeing less than encouraging results from the dual-GPU Volari.
However, in current games, with preliminary drivers the results aren't too optimistic so far: below 9800 and 5900 scores. I'm eager to see single-GPU Volari results, but I don't think they will be pretty (remind anyone of the VSA-100? Require several video processing cores to keep up with the competition).
Now, where is that 4 GPU Volari???
😉