What Inept said.🙂
I think AGP Aperature is just a relic from the beginning days of AGP, when high-end cards had 16MB of RAM, and mainstream ones used 4MB. Texture compression was pretty lousy at the time too, so AGP offered a link, over the system bus, to the system RAM to store textures there. Of course, video RAM was maybe 10-12ns in those days; now we've got 64MB+ of DDR RAM with <4ns access times, and improved compression methods.