What is everyones opinon on GL Excess for benchmarking? I was checking it out over at HARDOcp Looks pretty cool but the info seems a little over my head at this point.
I'll just re-post my comment on GLExcess from a previous similar thread.
XSMark (GLExcess): Decent as a theoretical tool, and good for the 'wow' factor. But is is coded and rendered in a manner considerably different from real world games which makes it of dubious value as an indicator of real world performance. Also tends to be a bit inconsistent in repeated runs, so the margin of error is fairly high.
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