Originally posted by: Jigga
Anyone else get in on the Amazon $10 FS2004 after rebate deal?
Originally posted by: ucdbiendog
Originally posted by: Xionide
This will be one of the first games to support dual monitor gaming from what I have seen. Cant wait.
i tried getting dual monitors to work with it, i had no luck. is it not supported yet?
Originally posted by: dethman
i've been playing fs2004, and i have to say the graphics in the air are amazing. landscapes on the other hand kind of suck.
Originally posted by: Liviathan
What do you think of the graphics? I just got this last week. I have a monster system and I always feel like the graphics are not at 100%.
Originally posted by: Pocatello
What's a good joystick for MS Flight Simulator?
Originally posted by: LordMorpheus
Microsoft seems to think that the way to achieve realistic graphics is to use satelite photos of the earth to texture the ground. However, I have always found the effect to be completely fake-looking. I mean, look at the grand canyon pic. I've been in aircraft up high, and the earth does not look like that. I have always found the less cluttered terrain of, say, IL-2:FB to be much more convincing (however, IL-2:FB's graphics engine kinda falls apart way up high, though.).
Anyway, thats my .02.
Originally posted by: Flyermax2k3
Originally posted by: LordMorpheus
Microsoft seems to think that the way to achieve realistic graphics is to use satelite photos of the earth to texture the ground. However, I have always found the effect to be completely fake-looking. I mean, look at the grand canyon pic. I've been in aircraft up high, and the earth does not look like that. I have always found the less cluttered terrain of, say, IL-2:FB to be much more convincing (however, IL-2:FB's graphics engine kinda falls apart way up high, though.).
Anyway, thats my .02.
You just answered your own (albeit un-posed) question. MSFS's ground textures are made to be viewed from high altitudes (I believe it's 20,000 feet and above) whereas most combat sims are designed to be viewed from low altitudes. This is just due to the nature of the flying in each type of sim. Most people who use MSFS don't fly around at 50 feet straffing the ground like combat simmers do 😉
If only MS had different sets of textures designed to be viewed at different altitudes... One for low (0-10,000 ft) one for medium (10,000-20,000 ft) and one for high (20,000+ ft) I think that would be a much better solution than the current one...
Originally posted by: Pocatello
What's a good joystick for MS Flight Simulator?
Originally posted by: Pocatello
What's a good joystick for MS Flight Simulator?
Originally posted by: Pocatello
What's a good joystick for MS Flight Simulator?
Originally posted by: LordMorpheus
Originally posted by: Flyermax2k3
Originally posted by: LordMorpheus
Microsoft seems to think that the way to achieve realistic graphics is to use satelite photos of the earth to texture the ground. However, I have always found the effect to be completely fake-looking. I mean, look at the grand canyon pic. I've been in aircraft up high, and the earth does not look like that. I have always found the less cluttered terrain of, say, IL-2:FB to be much more convincing (however, IL-2:FB's graphics engine kinda falls apart way up high, though.).
Anyway, thats my .02.
You just answered your own (albeit un-posed) question. MSFS's ground textures are made to be viewed from high altitudes (I believe it's 20,000 feet and above) whereas most combat sims are designed to be viewed from low altitudes. This is just due to the nature of the flying in each type of sim. Most people who use MSFS don't fly around at 50 feet straffing the ground like combat simmers do 😉
If only MS had different sets of textures designed to be viewed at different altitudes... One for low (0-10,000 ft) one for medium (10,000-20,000 ft) and one for high (20,000+ ft) I think that would be a much better solution than the current one...
I said that IL-2's gfx engine falls apart up high, I didn't say Ms2004's shines there.
The problem I have with MS's terrain gfx is that it doesn't look right from any altitude. At altitudes 20000-40000 feet, IL-2:FB looks fantastic, especially around 22000 feet (at which alt you begin to leave contrails).
the terrain on MS's products just looks fake compared to that. Its like (actually, it is) just looking at a picture from far away.
Originally posted by: ndee
Link dooooooooown!