So I googled it an wasn't able to find a good answer for it.
It's pretty common knowledge that the NES was 8bit, the SNES and Genesis were 16 bit and the N64 was a 64 bit console. But what exactly does that even mean?
It can't be referring to the amount of memory the CPU can address, because the N64 didn't use more than 4 gb of ram... it had 4 megabytes. To my knowledge, the first 64 bit cpu was made by AMD in like 2003.
It also can't be referring to the number of colors the systems could display because, as far as I'm aware, there's nothing that can display 64 bit colors even today (In fact, the n64 didn't even look like it could do 32 bit colors).
Can't be the gpu's memory bus, because consoles prior to the nintendo 64 didn't have dedicated gpus.
So then, maybe the "bits" stuff is a metric attached to the CPU's FPUs, right? Like 16bit floating point units, 8 bit floating point units ... makes the most sense ... at least by process of elimination ...?
What does AT think?
It's pretty common knowledge that the NES was 8bit, the SNES and Genesis were 16 bit and the N64 was a 64 bit console. But what exactly does that even mean?
It can't be referring to the amount of memory the CPU can address, because the N64 didn't use more than 4 gb of ram... it had 4 megabytes. To my knowledge, the first 64 bit cpu was made by AMD in like 2003.
It also can't be referring to the number of colors the systems could display because, as far as I'm aware, there's nothing that can display 64 bit colors even today (In fact, the n64 didn't even look like it could do 32 bit colors).
Can't be the gpu's memory bus, because consoles prior to the nintendo 64 didn't have dedicated gpus.
So then, maybe the "bits" stuff is a metric attached to the CPU's FPUs, right? Like 16bit floating point units, 8 bit floating point units ... makes the most sense ... at least by process of elimination ...?
What does AT think?