Yeah that sounds about right.
Why do you want to know?
I did some rough math.I just figured it would be fun to guess. Im sure someone out there will do a comparison of performance of clock to FPS and scale that up![]()
I did some rough math.
2 x 8800GTX = GTX 460
2 x GTX 460 = AMD 7870
Add in another GTX 460 and you have a GTX 680.
So a total of 6x whatever the base clockspeed of an 8800GTX was. Memory is another story.
Thanks for the link. My 8800 gts 512 gets 50pts. No wonder I need to upgrade
-Luke
Edit: do multi-gpus get 2x voodoo power on that page? Didn't see any listed
Threads like this make me sad when I think of the $550 I paid for mine in late 2006 plus the Arctic Cooling Accelero 8800 I stuck on it a few years later. I don't care if it lasted four years - it was still a heck of a lot of money. Now its just an impressive looking paperweight.
N/A. No 8800-branded card ever came with enough memory, so no matter how fast it was run, it would be limited by PCIe and system RAM access time, in comparison to a 2GB card.Exactly as the title says, how high of a clockspeed would an 8800GTX need to achieve to tie a stock GTX 680? Memory and core. Im guessing at least 6ghz on the core, and 10 on the memory.
N/A. No 8800-branded card ever came with enough memory, so no matter how fast it was run, it would be limited by PCIe and system RAM access time, in comparison to a 2GB card.
Yes, but it's basically impossible to make a direct comparison. Once more than a couple generations elapses, the hardware is just too different.obviously you knew what he meant and this wasn't to be a true direct comparison.
http://www.gpureview.com/show_cards.php?card1=474&card2=667
Too hard to estimate for 3 reasons:
1) 8800GTX is not a DX11 card, so it makes it difficult to compare gaming performance;
2) There is a 3x pixel fill-rate and a 10x texture fill-rate disadvantage against the 680. In theory that means if you increase GPU clock 10x (5.7Ghz), you end up with 3.3x the pixel shading power of the 680...However, if you match the pixel fill-rate you are way under in texture. This point itself makes it very difficult to determine the mid-point here.
3) Theoretical pixel and texture fill-rates are not necessarily related to actual real world performance an architecture can extract.
For these types of comparison I look to use this:
http://alienbabeltech.com/abt/viewtopic.php?p=41174
8800GTX = 53 points
GTX680 = 235 points
So you need about 4.43 8800GTXs to match a 680.
Thanks for the link. My 8800 gts 512 gets 50pts. No wonder I need to upgrade
-Luke
Edit: do multi-gpus get 2x voodoo power on that page? Didn't see any listed
Thanks, RussianSensation for referring to the ratings. It does make me feel like the hard work is justified.
How fast would a 8800 GTX need to run to run as fast as a GTX 680 in Skyrim?
Yes, but there is a Quadro version using the same GPU, with 1.5GB of VRAM... probably still not enough for Skyrim, LOL!How fast would a 8800 GTX need to run to run as fast as a GTX 680 in Skyrim?
There is no such speed, at the quality settings you would use for the GTX 680. You would have to handicap it for visual quality to even be able to make a comparison, at which point it's not even worth it as a hypothetical exercise.
How fast would a 8800 GTX need to run to run as fast as a GTX 680 in Skyrim?
We won't even be able to conceive of that far in the future. In 5-10 years, though, the hardware and software could very well have changed enough that an apples to apples comparison could only be made for how slow the old hardware actually is; and such that making it faster would not make it sufficiently good in comparison.He didn't say Skyrim.
If we're going to go that route, how fast would a GTX 680 be in a game from 2200? Herp derp bottleneck!
considering most overclocks do not scale in a linear fashoin especially at the speeds needed for this i would guess its into the terahertz range.