What CGI software was used in Final Fantasy the movie?

Citadel535

Senior member
Jan 16, 2001
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Okay my brother and I are into this argument (he is a Mac guy so go figure) anyway we saw the movie and the animation was really good. However, I think that it was rendered in Softimage (runs on Windows NT and Irix) but my brother insists that it had to be lightwave or maya (meaning that Macs were involved). Anyone know what it was? I based my guess on the fact that so many computer graphics magazines had ads for Square's animation division with Softimage experience requirements. Also the site for their Honolulu location wanted people with NT and IRIX experience some time ago. Can anyone shed some light on the situation?
 

RC7

Senior member
Apr 1, 2001
521
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I'm not sure, but I do know Shrek was created with propriatery (sp?) software designed by the team. I don't know if square did the same thing, but they very well could have.
 

SJ

Golden Member
Oct 9, 1999
1,151
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Maya works on the PC, as does lightwave. But I doubt it was either. Movies like Shrek and FF and Toy Story for the most part use inhouse software. They did a good job on the modeling and textures, and a bad job on animation and lip syncing. The movie was good for what it was, to display technology, but as a movie I thought it sucked, and that could explain the very low BO turnout, what $11million or so for a 5 day period, that is very crappy for a movie that was around $200million and 3+ years to make.
 

notfred

Lifer
Feb 12, 2001
38,241
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Maya. rendered with renderman.

edit: and I'm 99% sure it was done on irix and/or solaris.
 

Pretender

Banned
Mar 14, 2000
7,192
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It was Maya, as for the OS and systems I don't know, but I remember something along the lines of either ten-thousand or 100-thousand P3 800 Mhz computers.
 
Feb 24, 2001
14,513
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it was 93x some odd intel computers (want to say 733mhz) and 200 sun systems that made up the "render farm". pics and info was in an issue of computer gaming world last month or the month before (99.9% sure it was 9xx intel puters and 200 sun).
 

d0ofy

Golden Member
Oct 11, 1999
1,404
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The character team pushed the CG envelop to the limit, creating proprietary programs for realistic skin, hair, and clothing textures and dynamics to work with their existing tools, Maya, Photoshop, and Alias' Studio Paint.
Animators also devised proprietary solutions for scaling inverse kinematics to motion-capture data, filtering and smoothing movement, and blending multiple passes. Artists created sets, props, visual effects, and lighting in Maya, and composited via Avid Media Illusion and Shake.

From AnimationArtist.com

 

AdamDuritz99

Diamond Member
Mar 26, 2000
3,233
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man i thought toy story was mad with 3d studio max. am i wrong? if so, figures, the guy who told me this BS's alot.


peace
sean
 

Mapidus

Senior member
Jun 9, 2001
457
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The modeling and animation was done with Maya on SGI workstations. The rendering was done an a farm of x86 linux machines using Pixar Renderman.
 

xyion

Senior member
Jan 20, 2001
706
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For Toy Story/Toy Sotry 2, Pixar uses proprieraty software called Marionette (sp?).

- xyion
 

Linux23

Lifer
Apr 9, 2000
11,370
741
126
what hardware was used to render TS/TS2 and a bugs life??? I still can't believe they used low end Intel CPU's to render this animation?
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
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I stayed until the last credit was shown, and maya appeared twice with a big logo as well, so my guess would have to be Alias Wavefront Maya Rendering

danny~!
 

Aihyah

Banned
Apr 21, 2000
2,593
0
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$11million or so for a 5 day period, that is very crappy for a movie that was around $200million and 3+ years to make.



its 19mil 5 days, and ~110 mil for movie cost. 45 for their developement studio which will be reused. its doing a lot better over seas:p
 

Mapidus

Senior member
Jun 9, 2001
457
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<< I stayed until the last credit was shown, and maya appeared twice with a big logo as well, so my guess would have to be Alias Wavefront Maya Rendering

danny~!
>>



Maya was definitely used, but only for the modeling and animation. Pixar Renderman was used for the rendering.
 

bigbootydaddy

Banned
Sep 14, 2000
5,820
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lightwave rules...2 years of computer animation gave me 30 sec of footage..CompAnim is so tedious...

impatient booty
 

Mday

Lifer
Oct 14, 1999
18,647
1
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no, you are all wrong.

it was done frame by frame with MS paint on a celeron with the intel 820 chipset with 64MB of SDRAM used via the hub.
 

FrontlineWarrior

Diamond Member
Apr 19, 2000
4,905
1
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that is incorrect, ms paint wasn't used. it was ascii art but they bumped up the resolution a gazillion times to make it look realistic.
 

Bignate603

Lifer
Sep 5, 2000
13,897
1
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Maybe the lip syncing wasn't great because it was made by foreigners. They wouldn't be as familiar as native speakers with the mouth movements, just like most Americans couldn't animate as well for japanese rather than english.