an example of terrain pop up would be running the GPU benchmark in Crysis Benchmark Tool. the camera starts out in the sky with the island in view and starts moving down toward the island. as it progresses, objects like trees, bushes, and rocks will pop up.
why aren't these objects rendered initially with all the other trees, bushes, and rocks that have been rendered correctly? is it a quirk of the engine? is it an issue with bandwidth? is it drivers? is it a combination of hardware?
why aren't these objects rendered initially with all the other trees, bushes, and rocks that have been rendered correctly? is it a quirk of the engine? is it an issue with bandwidth? is it drivers? is it a combination of hardware?
