Most of the games published by interplay back in the day are good. Rayman 2 is good, I just bought that, since my copy doesn't work on 64 bit windows. I use Xpadder and nglide 93.
However, make sure you have nglide v 93 if you have a GTX 460 768MB like I do and want to force AA through the control panel (you also need to move some of Rayman 2's files from their default location to get it to recognize nglide). Under the DX6 rendering path, Rayman 2 looks like shit because it only runs in 16 bit color. Why nvidia and ATi don't just force the the back and front buffers and all textures to 32 bit (via drivers and createDevice command or something like that), I'll never comprehend. AIDA says dithering is supported, but it doesn't look like anything is dithered. It must be only for DXT formats and most DX6 games don't use DXT formats.