Phil making the comment that they wouldn't go after future deals like Tomb Raider was part positive spin, but probably also part business reality of their market position. MS might have "money for days", with their, what? 70 billion in the bank, but that's not "lets just give 3rd party publishers hundreds of millions of dollars" money. Xbox Division has to at least TRY to look like they can break even or MS shareholders are going to get their pitchforks out. MS couldn't possibly convince shareholders that they should "buy Nintendo", as something like that would cost like 20 billion dollars, or something absurd like that, and is out of reach for even MS to do.
I've thought the same on the idea that "maybe Nintendo would do better if they stopped making hardware". They'd make a lot more on software sales right now, if they were selling stuff like Smash 4 on PS4+XBO+PC. But, sometimes they make a killing on console hardware. Like with the DS and the Wii... and then there's accessories sales, and all the perks of being the platform holder.... So, eh... they'd actually be giving up a lot on that idea.
I agree, it's not going to happen where Microsoft just craps money at the problem. However, that's a matter of "shouldn't," not a matter of "couldn't." I don't totally agree that Spencer's just spinning some P.R. crap about not wanting to throw money at short-term exclusives, either. I don't believe that they end up worth the investment, because I doubt an extra strike in
Destiny secured a bunch of hardware sales. I also think that those who like
Tomb Raider and have a PS4 probably like
Uncharted just as much, if not more, and they'd rather miss out on
Rise of the Tomb Raider than
Uncharted 4. I just don't see that deal dragging folks across the line, either.
Instead, Microsoft's clearly still pushing forward with a lot of true exclusives, like
Quantum Break,
ReCore,
Gears of War 4,
Halo 5,
Forza,
Gigantic,
Sea of Thieves,
Crackdown,
Scalebound, and the
ID@Xbox exclusives they're secured. I don't think they're anything close to hurting for software offerings.
Nintendo, I don't know that I agree. I wasn't even considering PC, nor did my statements mean giving up the handheld consoles on their end, just the home ones that aren't selling all that well. They most likely turn a profit on their hardware, but I'm guessing not by some massive number that would make up for potentially selling 3-5 times as much software. They'd also get out from under having to do R&D and setup for an XBL/PSN competitor. I'd imagine Nintendo would also have the leverage in such deals to provide skinned controllers (maybe even consoles, like CoD and
Destiny have) and make a licensing profits on such stuff. I think they'd do better financially, if they went fully third-party. If they were to go only one way, I'd say Microsoft would be better for the PC angle, but that could end up not being true.
Whatever Nintendo does, they need their own version of
PokeMMO, that's for sure.
What I am saying is the reason Sony is getting these exclusivity stuff isn't money, it's numbers. Like I said, activision loves to post numbers about how many people buy their game. Getting exclusive content on the market leading system is advantageous for them.
I don't think that's entirely the case. Microsoft got
Ghosts and
Advanced Warfare, maybe that was related to a multi-year agreement, maybe not. Either way,
CoD having DLC first on one console or the other is moving the needle for either hardware company, and they're still having a simultaneous launch of the actual game on both platforms, so I don't see where overall numbers come into play, unless you want to talk about early access to the beta and DLC numbers. The former really means nothing, and the latter is only a short-term thing that also happens well after opinions of the game are already formed.