Hmmm In UT2003 some thing euh artifact/flash. I dont know how to day this but in some levels when there are fans and you can see the lighting with the shadow of those fans on the floor those things artifact badly. Also those euh water/light effects in some maps(like asbestos) do the same thing. I think those are the same problem, just wanted to describe it best i can. Also when I try to run 3dmak 2003 it's says my card does not support a stencil buffer, witch I know my old voodoo3 did. I know other people can run it with my card because I can view their scores in the oinline result browser. I tried updating my catalyst 3.0 drivers to 3.1, but no effect. Anyways i'm running a Radeon 64 meg DDR with a tbird 900 on an asus A7V133, 768 megs of ram and a Sb live. rest of the specs not important. It's not something thats really bugging me, but I dont know what's up with this thing and if it can be fixed I would apreciate it.
PS
Also I remember seing this kind of weird artifacting in the water in BF1942, exept it was like a huge trangle of transparency in the water or something(it moved a bit as well) oh yeah and what I mean by triangle is that the lines that make up the triangle are transparent, not the "inside" of the trangle.
PS
Also I remember seing this kind of weird artifacting in the water in BF1942, exept it was like a huge trangle of transparency in the water or something(it moved a bit as well) oh yeah and what I mean by triangle is that the lines that make up the triangle are transparent, not the "inside" of the trangle.