We have a sales meeting with Nvidia (update)

krisoto

Golden Member
Apr 18, 2000
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Basically, a sales rep with maybe a tech guy from Nvidia will do a introduction to our comapany of there new video cards 6800* and some other things.

I will gladly help you out to ask them any video card related question.

post here so i can write it down. not too much thou (maybe 4 to 5 question)

meeting at our company( look at sig) at around 12:30 PST

p.s. i don't know if this is helpfull or not, just like to share with it

edited (after the meeting)
No use, it's only the sales rep. who shows up. so all the question are wasted. he doesn't know about any of your question except the beauty and the performance. he can't even show us the breakdown of comparison with x800* only in general. but hey i got the shirt from them and free lunch for all of us reps,hehe
 

BChico

Platinum Member
May 27, 2000
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Is the only difference between the hardware utilized in the 6800 GT and 6800 Ultra the cooling?


Also how much improvment is expected with the new WHQL drivers?
 

rbV5

Lifer
Dec 10, 2000
12,632
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Q #1&#2: When is the Programmable Video Processor going to be enabled in the drivers, and when are you going to be prepared to demonstrate its capabilities?
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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It seems as though the 6800 is crippled compared to it's bigger brothers. How come the 5950, with less than half the fillrate of the 6800, performs so close to it?
 

StrangerGuy

Diamond Member
May 9, 2004
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Are there any plans for mainstream/value GPUs based on the NV40 in the near future?
 

gsellis

Diamond Member
Dec 4, 2003
6,061
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How much of the decoding for MPEG2/4 and WMV-HD is accomplished by the hardware in the 6800?
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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more like "when, if ever, will decoding for MPEG2/4 and WMV-HD is accomplished by the hardware in the 6800?"
 

ponyo

Lifer
Feb 14, 2002
19,688
2,811
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Originally posted by: rbV5
Q #1&#2: When is the Programmable Video Processor going to be enabled in the drivers, and when are you going to be prepared to demonstrate its capabilities?
 

Illissius

Senior member
May 8, 2004
246
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1) Are there plans for lower end models in the GeForce 6 series, such as an 8 pipe version for $200? If so, when are they planned to debut?

2) Does the GeForce 6800 non-Ultra use the same core as the 6800GT and Ultra with 4 pipes disabled, or is it an entirely seperate core? If the former, what is nVidia's position on the possible possibility of a mod to reenable the disabled pipes?
 

Concillian

Diamond Member
May 26, 2004
3,751
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Originally posted by: krisoto
so all the question are wasted. he doesn't know about any of your question except the beauty and the performance.

LoL ... typical marketing droid.
 

AnnoyedGrunt

Senior member
Jan 31, 2004
596
25
81
Originally posted by: VIAN
It seems as though the 6800 is crippled compared to it's bigger brothers. How come the 5950, with less than half the fillrate of the 6800, performs so close to it?

Because the memory of the 6800 is slower than the memory of the 5950, so in memory bandwidth limited situations, the 5950 will perform similarly to the 6800.

-D'oh!
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
55
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Originally posted by: VIAN
It seems as though the 6800 is crippled compared to it's bigger brothers. How come the 5950, with less than half the fillrate of the 6800, performs so close to it?


Bandwidth throuput is at 22.4GBps for the 12 pipe 6800.( significant margin in pipes)
Bandwidth throuput is at 33.4GBps for the 4x2 5950 (significant margin in throughput)

Clock speed for 6800 325MHz
Clock speed for 5950 475MHz (significant margin)

Memory speed for 6800 700MHzDDR1
Memory speed for 5950 950+ MHz DDR1 (depending on vendor)(significant margin)

So, in light of these differences, the 6800 is either dead even, or a decent bit ahead of the 5950.
I would say that is pretty impressive when you look at the numbers. The 12 pipes must make up for the clock speed deficiency on the 6800. And I'm "assuming" the 6800 has a more efficient architecture.

I wouldn't mind having one myself, accept I have my heart set on the 16 pipe GT.

Oh yeah! what question to ask...... Ummm.. Can we expect higher clock speeds with manufacturing process refinements? Or is this architecture at its limits at the current die size?

Thanks.
 

TStep

Platinum Member
Feb 16, 2003
2,460
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I would not doubt that some vendors will come out with a little quicker memory setup on the Vanilla 6800 inching it past the 5900 generation of cards.
 

gsellis

Diamond Member
Dec 4, 2003
6,061
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Ah, like other members of the otter family, Sales Weasels are only good for hunter/gatherer situations, an occasionally frolicing in the fields, and for clothing. :D
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
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Bandwidth throuput is at 22.4GBps for the 12 pipe 6800.( significant margin in pipes)
Bandwidth throuput is at 33.4GBps for the 4x2 5950 (significant margin in throughput)

Clock speed for 6800 325MHz
Clock speed for 5950 475MHz (significant margin)

Memory speed for 6800 700MHzDDR1
Memory speed for 5950 950+ MHz DDR1 (depending on vendor)(significant margin)

So, in light of these differences, the 6800 is either dead even, or a decent bit ahead of the 5950.
I would say that is pretty impressive when you look at the numbers. The 12 pipes must make up for the clock speed deficiency on the 6800. And I'm "assuming" the 6800 has a more efficient architecture.

I wouldn't mind having one myself, accept I have my heart set on the 16 pipe GT.

Oh yeah! what question to ask...... Ummm.. Can we expect higher clock speeds with manufacturing process refinements? Or is this architecture at its limits at the current die size?

Thanks.
The only thing that matters is fillrate and bandwidth.

--------Fillrate----Bandwidth

5950 - 1900Mp - 30.04GB

6800 - 3900Mp - 22.4GB + archicture efficiency.

My Question is, why make the fillrate so high, when you know the memory can't handle it? It doesn't make sense.

That is if that is the case as to why the 6800 is performing so badly.

If it isn't, then it means that the architecuter is less efficient.
 

Pete

Diamond Member
Oct 10, 1999
4,953
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You make the "fillrate" so high because shader usage will begin to outpace texture access, so you'll need more computing power rather than memory access speed with shader-heavy games. AA+AF are still optional.