[wccftech] PC hardware market surpasses 30 billion for the first time

raghu78

Diamond Member
Aug 23, 2012
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How are JPR defining these segments. Are all of them only based on discrete GPU sales or is integrated GPU sales counted ? By high end I think JPR are counting any GPU sold above USD 300 and going as high as USD 1500. That could explain the large revenue as it has a very large price range and so even though volume is lower the wide price range and higher ASP make it the largest segment by dollar revenue.
 

StrangerGuy

Diamond Member
May 9, 2004
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Sorry, $30 billion on PC hardware isn't really a lot. It's actually spread incredibly thin if we factor in how many hands are there in that bucket.

Even if Intel got all that $30 billion with their 200M+ chips sold every year it's only $150 revenue per chip.
 

nurturedhate

Golden Member
Aug 27, 2011
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Sorry, $30 billion on PC hardware isn't really a lot. It's actually spread incredibly thin if we factor in how many hands are there in that bucket.

Even if Intel got all that $30 billion with their 200M+ chips sold every year it's only $150 revenue per chip.
Yep, and from what limited info I can gather from the report they are counting everything; monitors, controllers, mech keyboards, gaming mice, flight sticks, racing wheels, the whole lot.
 

StrangerGuy

Diamond Member
May 9, 2004
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Yep, and from what limited info I can gather from the report they are counting everything; monitors, controllers, mech keyboards, gaming mice, flight sticks, racing wheels, the whole lot.

Exactly. $30 billion is like what, one single decent quarter of iPhone revenue for Apple? JPR is making mountains out of molehills.
 

AtenRa

Lifer
Feb 2, 2009
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Exactly. $30 billion is like what, one single decent quarter of iPhone revenue for Apple? JPR is making mountains out of molehills.

What we should take from this is the following,

2015 Gaming market = 24,684 Millions
http://jonpeddie.com/publications/pc_gaming_hardware_market_report

2015_gaming_chart.JPG


2016 Gaming market = 30,346 Millions
http://jonpeddie.com/press-releases/details/pc-gaming-hardware-market-minting-billions

PCGaming_PC_image_580.png




2015 vs 2016

Mainstream = 5,79%
Performance = 38,91%
High-Edn = 21,65%

In a declining PC market, the Gaming market is growing and that is a good thing for the industry and for us the gamers because Companies like Intel, AMD, NVIDIA have reasons to invest in the products we use for Gaming.
 

Bacon1

Diamond Member
Feb 14, 2016
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Interesting to see. Would be great to know exactly what they mean by each range. The last report I saw that had the actual break down I think we mostly talking about pre-built machines and used the total machine cost for each tier, not just GPU. Looks like High-End stayed the same, while Mid-Range ate into the Entry-Level tier.
 

ShintaiDK

Lifer
Apr 22, 2012
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This is how JPR is doing it. The numbers may have changed a little bit since but you get the idea.

In our analysis we use Mainstream systems as a pricing segment with averages of $775 for desktops and $579 for notebooks. The maximum ASP to be included in the Mainstream class is $1000 and this includes a display factor adjusted for gaming motivation and purchasing frequency.
The Mainstream segment is also referred to as the Entry segment by some suppliers.

In our analysis we use Performance GPUs as the cornerstone but also account for Performance systems as a pricing segment with averages of $1,551 for desktops and $1,348 for notebooks. The minimum ASP to be included in the Performance class is $1000 and this includes a display factor adjusted for gaming motivation and purchasing frequency.

In our analysis we use Enthusiast GPUs as the cornerstone but also account for Enthusiast systems as a pricing segment with averages of $2,199 for desktops and $1,977 for notebooks. The minimum ASP to be included in the Enthusiast class is $1800 and this includes a display factor adjusted for gaming motivation and purchasing frequency.
The Enthusiast segment is also referred to as the Extreme segment by some suppliers
 
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Bacon1

Diamond Member
Feb 14, 2016
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This is how JPR is doing it. The numbers may have changed a little bit since but you get the idea.

So its prebuilt systems not discrete GPU sales.

0(?) -> 1000 for Entry Level

1000 -> 1800 for Mid-Range

1800+ for High End.

Also they mention that these are often older gen parts in the Mid-Range and Entry Level:

Often, the performance sector AIBs are the previous generation’s Enthusiast AIB, but they are also built up on lower-cost GPU derivatives of the current top-end GPU part.

...

The mainstream category is the largest unit volume and the lowest performance segment. The AIBs used in these systems can be either specially designed (to reduce cost), older generation models, or special versions with GPUs that are higher end but have not passed all the tests to be in the higher classifications

https://jonpeddie.com/download/media/slides/Performance_PC_Gaming_HW_Report_2H14_TOC.pdf
 

ShintaiDK

Lifer
Apr 22, 2012
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The move to 30B$ should be seen as moving up in SKU and moving to gaming laptops. Not as volume increasing. Volume may actually be decreasing. Consoles for example also only sell ~2/3rds of the previous consoles but per owner spends more money.
 
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