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[wccftech] DX12 290x vs Titan X = 290x > Titan X

Interesting but synthetic so useless to apply to games as usual. Also implementation will be app specific, given Starswarm having higher performance on NV.
 
They are pulling the "FPS" numbers directly from the graphs, which show the Y-axis as millions of draw-calls per second...
 
Interesting but synthetic so useless to apply to games as usual. Also implementation will be app specific, given Starswarm having higher performance on NV.

Lets not overemphasize our opinion here....

Synthetics my be acute in scope but "useless" is a bit of a overused and useless opinion. Of course actual game performance is king but lets not throw out the baby with the bias bath water. Interesting post op if indeed accurate.

Very excited to see dx12 implemented for real world application.
 
This isn't new, but from the first comment on that article.
original.jpg
 
That test is for the API overhead, not actual rendering. This just shows that currently, AMD's drivers handle drawcalls better, but with DX12, that should rarely be an issue.
 
That test is for the API overhead, not actual rendering. This just shows that currently, AMD's drivers handle drawcalls better**, but with DX12, that should rarely be an issue.

** In a synthetic test, specific to 3dMark's implementation.

It's a big caveat that people need to understand before they try to draw any conclusion about possible performance in DX12 games.

Proof is in the pudding as they say.. so we'll see when games start to move to DX12.
 
** In a synthetic test, specific to 3dMark's implementation.

It's a big caveat that people need to understand before they try to draw any conclusion about possible performance in DX12 games.

Proof is in the pudding as they say.. so we'll see when games start to move to DX12.

Given how close they are, I don't think it will have hardly any factor in game performance. What the cards performance while rendering scenes will still be the primary concern.
 
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I'm not sure if anyone noticed, but the 960, when OC'ed had almost the same score as the Titan X. I wonder what clocks on the card influence the API overhead score.
 
Wccftech fails again. Why do people read that clickbait site? Its supporting ignorance.

Using DX12 in a synthetic 3DMark to extrapolate real world DX12 performance in games is just as much of a fail as using synthetic Star swarm DX12 benchmark, yet I recall you doing just that not long ago and proclaiming how NV is world's ahead in DX12 with Maxwell over AMD's R9 200 series. :whiste:

Fact of the matter is until we have DX12 on Windows 10 with Windows 10 drivers from both NV and AMD and we actually have a DX12 game to test such as Deus Ex Mankind Divided, all these synthetic benchmarks do not tell us anything about how certain cards will actually perform in next generation DX12 games. One major reason why that is is because DX12 games themselves will have more advanced shaders, textures, NPCs, details, etc., which means we don't know how stressful the other in-game assets will actually be on the pixel, shader, texture and geometry capabilities of existing products.
 
Well, DX12 is the first DX version i've been excited about since DX9 and DX8.

Hope this brings the leap in graphics most of us have been waiting for, for quite a number of years. With Deus Ex: Mankind Divided (and hate to mention this series penchant for great game but mediocre graphics....) hoping for sweet bliss.
 
Hmm

Just saw that wccftech labeled the draw calls as frames per second. I thought the graphs were their data and the frames per second were from a different test. Teach me not to review the graphs myself.
 
Hmm

Just saw that wccftech labeled the draw calls as frames per second. I thought the graphs were their data and the frames per second were from a different test. Teach me not to review the graphs myself.

I went back and it looked like all of the graphs label it as "draw calls per second".
 
Well, DX12 is the first DX version i've been excited about since DX9 and DX8.

Hope this brings the leap in graphics most of us have been waiting for, for quite a number of years. With Deus Ex: Mankind Divided (and hate to mention this series penchant for great game but mediocre graphics....) hoping for sweet bliss.

I dont think the result will be any different than when we went DX10 that offered 20% less overhead and different multithreading improvements.

The benefits will relatively quickly be eaten up and the visual improvement in the end may be relatively minor, but slowly improve over the years as DX12 knowhow expands.
 
AMD will fire on all cylinders. All these FX's will finally get some heat on the cores.

Do you mean like in all those mantle games?
No dev is gonna go ,hey let's drive developement cost way up by making a more detailed world ,or whatever could raise draw calls,just for a few systems that might be able to pull it off.
Unless you are hoping for a lot of games like Ashes of the Singularity basically your average age of empires clone with a lot of units superimposed on every single unit.

Almost every game will be in the lines of the mantle games that we already saw.
 
Do you mean like in all those mantle games?
No dev is gonna go ,hey let's drive developement cost way up by making a more detailed world ,or whatever could raise draw calls,just for a few systems that might be able to pull it off.
Unless you are hoping for a lot of games like Ashes of the Singularity basically your average age of empires clone with a lot of units superimposed on every single unit.

Almost every game will be in the lines of the mantle games that we already saw.
So far most of the current mantle games have been dx11 ports. Things will change when games and engines are built from scratch to support dx12.
 
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