Halo 2 is regarded as the best one of all. I dunno if I have ever seen someone say otherwise.
I was never big into them online. The campaign and co-op were what I was interested in.
It has been probably 10 years since I played halo 2. I think that was the one with dual wielding guns right? I just did not enjoy that mechanic. Story was good though.
Halo 2 is regarded as the best one of all. I dunno if I have ever seen someone say otherwise.
I was never big into them online. The campaign and co-op were what I was interested in.
Probably hasn't, considering Halo 2 will have it's 10 year anniversary in Nov of this year. =)
As far as Halo 2 being the best, I think that only the multiplayer was the best. The story wasn't as good, the parts where you were the Covenant guy were painful. Every thing else was top notch though.
Halo 4 is easily the worst Halo. Halo 1 is the best, followed by Reach, then 3 then 2 and then Halo Wars and then 4. Okay, I was joking about the Halo Wars part, but still, you get the idea. From a single player perspective, Halo 4 just wasn't good. From a multiplayer perspective, it was a laughable attempt to make a Halo game. I have a group of friends whom all have been playing Halo every Wednesday since Halo 2, and we had to stop because Halo 4 just wasn't fun.
halo 1 was definitely regarded as better than halo 2 by the "pros" of halo. part 2 dumbed down the game big time. and i'm solely talking about it from a multiplayer point of view.
The maps in 2 were much better though. Midship is still the best FFA and CTF map in a Halo game. It was the perfect size, had the perfect flow, and just worked so well.
And, eventually, techniques came out of the glitches from animation canceling (BXR, double shot, etc).
lockout and midship were really the only 2 great maps in halo 2. halo 1 had more good maps imo. the remade h1 maps in h2 weren't as good in h2 either. i also didn't like that they removed ladders from the game completely.
Halo 2 was my least favorite of the series. All that arbiter stuff was so boring.
I thought the story of the arbiter was alright with the brutes taking over etc but the actual missions were pretty boring like you said.
Warlock was much better than the Halo 1 map.
The free look in Goldeneye required either another button (which ceased your movement), the C buttons (which was cumbersome at best), or the use of a second controller (which took away player).
Goldeneye was a decent game, but in '97, there were much better FPS out on the PC. Quake had been out for over a year and Doom 2 for quite a while before that. Granted, those aren't the best in the series, but they are still better FPS than Goldeneye.
What made Halo so great, IMO, was they did everything right. The controls, the engine, the "arena" style, the universe, the story. Everything just fit right.
The free look in Goldeneye required either another button (which ceased your movement), the C buttons (which was cumbersome at best), or the use of a second controller (which took away player).
halo 1 was definitely regarded as better than halo 2 by the "pros" of halo. part 2 dumbed down the game big time. and i'm solely talking about it from a multiplayer point of view.
One of the control schemes allowed you to use the joystick to freelook all the time with the C buttons to strafe and move forwards and backwards.
First I've ever heard of this.
How was it dumbed down?
- slower walk speed
- removed fall damage
- removed health (it auto-regenerated, just like the shields do)
- removed the pistol from h1
- started out with a 100% useless weapon unless duel weilding
- grenades much less powerful and couldn't go as far
- plasma pistol had MUCH more tracking, which lead to the famous "noob combo"
- much more "sticky" aim in h2 than h1
I thought the health issue was debunked. It no longer showed it, however, you still had some health and it did not regenerate as the shields.
The pistol was replaced with the Battle Rifle (and all competitive matches started with it).
Slower walk speed isn't a dumbed down, just a change in the flow.
No fall damage is a design aspect, not particular a dumbing down, but I could see the argument for it.
Plasma pistol wasn't a real dumbing down either, just a change in the effectiveness of an ignored weapon. That happens in very version of an FPS though. New weapons and combos will be more valuable than in the previous, due to balance changes.
I agree with the aim being more sticky though. Sniping was far too to easy IMO, as well as long range BR.
and walk speed slowing down is definitely dumbing down. in general fast paced is harder than slow paced. sure it changes the flow, but either way it makes it more accessible and makes things easier. the "pros" can do both just fine, it's the casuals that can't.
so is no fall damage, regardless of it being a design decision. you could just run away and jump off a cliff to save your butt in h2, you couldn't do that in h1.
Utter nonsense, unless you think that every FPS since the original Quake is dumbed down.
Making it slower requires a change in tactics - Unreal Tournament was slower than Quake 3 yet it wasn't considered dumbed down as a result.
we're talking about h1 compared to h2, not quake 3 and unreal tournament compared to other games in the FPS genre on different platforms.
its the same thing with how sf4 was dumbed down in many regards to sf3, and the speed of the game is one of the factors of that. to say otherwise is just being in denial.
Like this, sounds like you shouldn't be blaming 343, but should be blaming your nephew. I can't stand when people try to skip cutscenes when I am playing coop with them on Halo. I had a friend that would either skip them or talk loudly through the entire cut scene, so I kicked him from my game after asking him several times to stop and played the rest with another friend.Agreed halo 4 story was horrible. I had no idea what was going on. It did not help my nephew was skipping parts
