WatchDogs 2 to be a DX12 title.

Mahigan

Senior member
Aug 22, 2015
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Seems Ubisoft are switching camps, historically speaking, Ubisoft have been quite close to NVIDIA even cancelling a DX10.1 path which gave AMD an edge over NVIDIA, way back when, in order to please NVIDIA. Anandtech had an article on that debacle which you can read here: http://www.anandtech.com/show/2536/6


I'm not a fan of Ubisoft but the Division was pretty good. Maybe WatchDogs 2 will follow that trend.
http://www.tweaktown.com/news/51303/watch-dogs-2-feature-dx12-abilities-tuned-amd-radeon-cards/index.html
 
Feb 19, 2009
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Mahigan, it seems you were right, in the other thread, when you said Ubisoft would join AMD's side.

It was very strange to see Ubisoft at Capsaicin talking up AMD's VR and DX12 hype and collaboration.
 

Mahigan

Senior member
Aug 22, 2015
573
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Mahigan, it seems you were right, in the other thread, when you said Ubisoft would join AMD's side.

It was very strange to see Ubisoft at Capsaicin talking up AMD's VR and DX12 hype and collaboration.

Very strange indeed but it would seem like we're witnessing a whole reversal. Crytek also went AMD recently. I guess that only leaves Epic and Unity in the NVAPI camp. I don't think we'll ever see Epic ditch NVAPI but Unity, maybe...just maybe.
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
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Very strange indeed but it would seem like we're witnessing a whole reversal. Crytek also went AMD recently. I guess that only leaves Epic and Unity in the NVAPI camp. I don't think we'll ever see Epic ditch NVAPI but Unity, maybe...just maybe.

Doubt it, those guys hate optimizing for consoles if you look at PS4 ports of those games running on their engine ...

They don't seem to view AMD in a favourable light since their research does not match with AMD's goals ...
 
Feb 19, 2009
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Doubt it, those guys hate optimizing for consoles if you look at PS4 ports of those games running on their engine ...

Yeah, Bro Force running at a cinematic sub 20 fps is lol-worthy for a pixel art game on PS4.

But in general, Unity games on PC runs fine on all GPUs though.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
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ubisoft optimising a game for pc?
4ce_1.gif
 

LTC8K6

Lifer
Mar 10, 2004
28,520
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I would hope that a game releasing in 2Q 2017 would be DX12.

By then, we will be on very different gens of video cards.
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
6,283
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Why can't they just work with both camps? Seriously?
 
Feb 19, 2009
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All bigger games with an Xbox One version will be DX12. MS is pushing this hard. GCN 1.1 owners will benefit from this.

But dont expect async to be part of it as the norm:
http://wccftech.com/async-compute-boosted-hitmans-performance-510-amd-cards-devs-super-hard-tune/

Well, if GOWU shows us, is that all GPUs can benefit, as long as the developers aren't so slack. It did not take them long to nail down uarch specific optimizations at all.

Big games on consoles use Async Compute already to get peak performance out of weak hardware.

The PC port will be easier without major changes, DX12 on Xbone > DX12 on PC. Add fixes here and there, viola!

Also, if AMD sponsors it, you can be sure there's Async Compute put to use. Even a small usage of 10% is going to be a perf hit on GPUs that don't have hardware support.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
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Seems Ubisoft are switching camps, historically speaking, Ubisoft have been quite close to NVIDIA even cancelling a DX10.1 path which gave AMD an edge over NVIDIA, way back when, in order to please NVIDIA. Anandtech had an article on that debacle which you can read here: http://www.anandtech.com/show/2536/6


I'm not a fan of Ubisoft but the Division was pretty good. Maybe WatchDogs 2 will follow that trend.
http://www.tweaktown.com/news/51303...2-abilities-tuned-amd-radeon-cards/index.html

1. 56M GCN based consoles at the end of 2015

2. Another ~25-30M GCN based PS4 + XBone sales will be added in 2016. That will make a total of ~80M of GCN consoles at the end of 2016.

3. Ubisoft 52% of Game sales were on GCN based PS4 + XBone in 2015.

1+2+3 = Ubisoft Switching to AMD and especially to GCN.

http://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/
fs7x2.jpg


http://www.statista.com/statistics/269679/breakdown-of-ubisoft-sales-by-platform/
sv50tu.jpg
 

Elixer

Lifer
May 7, 2002
10,371
762
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Seems Ubisoft are switching camps...

So, using the DX12 API is now switching camps?
Last I looked, DX 12 is open to all Windows 10 users, though not as open as GPUOpen (which can be used on any platform), and unlike GameWorks (with the current license) can only use nvidia cards.

That means, Ubi is now doing brand agnostic programming.
If they are more heavy on the Async-compute, that is fine as well, it is in the DX12 API.

P.S, any site that blocks ad-block+ is just another site waiting to infect users without their knowledge just by loading tainted ads, and should be skipped.
 

Qwertilot

Golden Member
Nov 28, 2013
1,604
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Well, yes, and they'll do a DX11 path too of course. DX12 is a bullet point, gets them a bit of publicity and they're doing for the XB1 anyway etc, so why ever not include it? It would be odd not to.

Mind you, with these sort of levels of paranoia, I'm half surprised people aren't expecting they're doing it to truly mess over AMD ;)
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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Haven't they most all been ports to begin with? :eek:

Yes console games going to PC are ports. But it should be less work to port over as is, instead of porting over and adding a bunch of game works titles to the game that ultimately make gamers unhappy anyway.
 

thesmokingman

Platinum Member
May 6, 2010
2,302
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Yes console games going to PC are ports. But it should be less work to port over as is, instead of porting over and adding a bunch of game works titles to the game that ultimately make gamers unhappy anyway.


I don't think the time to add obfuscating black box crap should be considered part of porting time. :D