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Watch Dogs CPU benchmarks, i7 (apparently) optional

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There is no reason for this terrible CPU performance. What is so goddamn math-heavy in watch dogs? Watch Dogs is about 1/10th as math-heavy as a simulation like rFactor 2. Watch Dogs - another game with terrible utilization of CPU processing especially considering the power of modern CPUs.

Maybe one day the majority of gamers will finally wake up and want actual physics and pure gameplay out of games rather than being impressed with dumb, simplified physics systems because you can make up for simplistic gameplay ywith more shadows, more gimmicky DOF crap, higher resolution textures, nicer shaders, more polygons, better reflections, more dramatic God-rays, nicer lighting, brighter sparks (that are completely fake effects rather than physics based), fancier looking damage (fancier looking but fake because it's scripted/pre-determined rather than physics based), etc.

Blows my mind - the physics mechanics of all these games are so simplified and so much can be done with PC power yet it's all wasted because shiney graphics is what matters, and what sells, it's what people want, rather than pure physics/gameplay. Case in point, Crysis 1 compared to the totally simplified and "dumbed-down" Crysis 2 and 3.

Waste of processing power, and it's all because 90% of consumers are completely satisfied with shallow and simplistic gameplay as long as they have their shiney "look-at-me" graphics fix.
 
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Well, it is highly multithreaded. But so much for using many threads making games magically run well. Just goes to show that poorly optimized is poorly optimized no matter how many cores a game uses.
 
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