Watch Dogs 2 to feature Gameworks (looks amazing!)

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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Ah Gameworks, the gift that keeps giving :) I thought that Watch Dogs 2 would be a more AMD aligned this time, due to articles like this one back in March which stated that the game would be DX12 and be "highly optimized" for AMD GPUs, whatever that means.

So the announcement that the game will use Gameworks kind of surprised me. That said, there is no logical reason why it can't be optimized for, and utilize game technologies from both AMD and NVidia, like GTA V..

Whatever the case though, this game is looking to be a graphical powerhouse, a mirror opposite of the original. The original Watch Dogs which released over two years ago has the dubious record of perhaps being the very first real next gen title even though it was technically cross gen; while simultaneously being critically slammed for obvious downgrading and performance issues on the PC version..

Looks like Ubisoft took those criticisms to heart, because judging from the trailer, the PC version looks a very clear cut above the console versions. I thought Assassin's Creed Unity's astounding visual detail and density wouldn't be surpassed for a long time due, but it looks like Watch Dogs 2 might just do it.

The draw distances in particular looks to be first in class, something which the original game had excelled at as well. If I'm not mistaken, the game uses the same Disrupt Engine as it's predecessor, but likely a much more tuned and optimized version. Despite the teething issues, the Disrupt Engine was a solid engine which had excellent multithreading support and after patches ended up performing very well..

Also, the missing headlight shadows from the first game are back! No mention of DX12 though, so that will likely be included in a post release patch.. Benchmarks are going to be interesting! :cool:


From the video, the PC specific tech will include:

1) HBAO+

2) HFTS/PCSS

3) 4K textures

4) Ray marched volumetric fog

5) Multi-GPU support

6) TXAA

7) Ansel

8) FOV slider

9) Unlocked framerate

10) Increased detail above console versions
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
Wasn't this delayed on PC? Culprit found?

i dont see anything impressive.

the norm with gameworks. make your PC bleed, barely any improvement. After physx first "oooo" and "ahhs" its all been meh. Effort better spent putting dx12 in there since its open world.
 

thilanliyan

Lifer
Jun 21, 2005
12,042
2,257
126
Don't get your hopes up about hyped up PC graphics...I'm still disappoint that Elder Scrolls Oblivion had neutered graphics compared to what was shown prior to release. :D
Wait until release and then judge.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Got this game for free when buying another 3 pack of Samsung 500GB SSDs for work.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
I'll be perfectly honest, I'm actually interested in playing this game, unlike the first Watch Dogs. However, I'm not excited at the idea of another Gameworks title, even though I'm think I might switch to the Green Team for my next GPU purchase. Vendor agnosticism is the way to go, like with BF1 and GTAV. Graphics cards are not consoles with their own ecosystems, and shouldn't be treated as such. Vendor exclusive features like TXAA don't bother me all too much. By that token, it annoys me when Xbone and PS4 titles use Asyncronous Compute, which gets gimped in the PC version because of Nvidia's hand.
 
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RussianSensation

Elite Member
Sep 5, 2003
19,458
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i dont see anything impressive.

Same. Looks average at best for a late 2016 game. It's only the lighting, shadows and draw distance that look great. Even before I knew this was GWs, I was not impressed by the graphics; and adding GWs does not change the fact that this game was developed primarily for consoles. Where the meat and potatoes are - next gen high polygon models, next gen physics, next gen character's body and facial animations, next gen high res textures & tessellation, next gen particle effects, etc. - WD2 doesn't seem to deliver to put it mildly. It doesn't even look as good as the original WD1 E3 demo that came out what 3 years ago?

This smells like yet another Ubisoft or otherwise 2016 AAA console port with GWs features and some PC sliders thrown in. 2016 has been one of the worst years for AAA console ports and I don't see this trend stopping.

You know when you have to highlight to PC gamers any special "PC features" that the game is not a true next gen PC centric title like Crysis was.

Star Wars Battlefront was the best looking game of 2015 and BF1 will go down as the best looking game of 2016. In the sea of mediocre looking and poorly optimized AAA games like Civ 6, Mafia 3, Dishonored 2, Just Cause 3, etc. BF1, Doom and gasp even Infinite Warfare look great! Rise of the Tomb Raider looked great but initially wasn't optimized that well.

Let's not even discuss the launch broken XB1 AAA ports. Although FH3 does look good but CPU/VRAM memory mgmt optimization was horrendous.

Gamers are tired of marketing BS and paid PR professional reviews; and it's showing:

"This puts Watch Dogs 2 launch sales at just less than 80k. The original Watch Dogs launch sales were an incredible 380k."
https://www.google.ca/amp/www.eurog...dogs-2-launch-sales-nowhere-near-watch-dogs-1

Good thing for Ubisoft they got guaranteed sales out of NV and Samsung partnerships to get some sales because certainly it's not going to come from console sales.

So many times we discuss if a game is well-optimized or if it has next gen graphics, but is it actually fun and worth buying for $50-60?

Maybe Watch Dogs 2 isn’t selling because… it’s not very good?
https://www.google.ca/amp/s/www.vg247.com/2016/11/22/watch-dogs-2-review/amp/


GameWorks isn't going to save a AAA console port with mediocre gameplay and SJW themes. If anything, GameWorks will just be yet another reason to buy this for $5-10 on a bargain bin because it's just another negative on top of all the other issues this game has.

If this game was a true next gen PC title, it wouldn't need GameWorks in the first place. There is NOT 1 GameWorks game released in 2014-2016 that looks as good and runs as good as Star Wars Battlefront and Battlefield 1.

There will be a glut of Watch Dogs 2 coupons from NV and Samsung owners so at least early adopters should be able to get the game for $30-40 max.

AAA gaming industry needs to wake up. PC gamers are tired paying $50-60 + $30-40 DLC for AAA console ports that take 6-12 months to get fixed (or more). Like the Dishonored 2 claiming a GTX1070 is enough for 1080p Ultra settings. Ya right!

Bad PC Ports in 2016 - When Will it End?
https://m.youtube.com/watch?v=-mZKn43lT8M


The problem is now that many PC gamers stopped falling for the marketing BS, and slowly they end up with a backlog of games. Why risk buying a broken or poorly optimized AAA game that's most likely a console port and looked 5X better at E3 than on launch date, when in 1-3 months you can get it for 30-50% off, and in 12-15 months for 60-75% off?

AAA industry has set a dangerous precedent for the last 5-6 years and the chickens are coming home to roost. Unless the game is an online multi-player where buying it day 1 has an actual advantage, gamers are way better off waiting to see if the game actually lives up to the hype.

To start, AAA developers should shift development to the PC and then downgrade to consoles. This would allow the game to run better on the PC, and scale well with future console iterative hardware upgrades. It's reasonable to guess that next gen PS5/XB2 will have x86 CPUs and NV/AMD graphics. Better start folllwing EA asap or risk flops like Dishonored 2, Mafia 3, Gears of War 4, etc. Just because the game isn't well-optimized, that alone will not guarantee success, but if the game is good but isn't well optimized, perhaps unjustifiably it risks extremely poor sales even though it's a good game.

The biggest problem of all this generation is complete lack of many new exciting IPs. It's all about sequels, remasters and much of the same.
 
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Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
I have a code for this game from a SSD I bought, not looking forward to it (never played original) and watching that video the people looked terrible. The only nice thing was the fog, but I'm sure performance will be terrible and it will need to be disabled anyway.

I know its just youtube which is bad for comparison, but the people look very low quality.

Its sad that "Unlocked framerate" is a feature these days :\
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,238
16,456
146
You can't hide bodies? That kinda sucks...Splinter Cell games from way back allowed this...

Thief 1 from 1998 allowed this, in fact it was one of the cornerstones of the gameplay.

There's probably examples from before this, too (nethack?).
 

PhonakV30

Senior member
Oct 26, 2009
987
378
136
hope game developers give us an option for disabling Gameworks.
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
It's only the lighting, shadows and draw distance that look great.

Lighting, shadows and draw distance are major factors in graphics quality and performance..

Where the meat and potatoes are - next gen high polygon models, next gen physics, next gen character's body and facial animations, next gen high res textures & tessellation, next gen particle effects, etc

You really have it backwards. The most graphically intensive features always involve lighting and shadows. Polygon count stopped being a major performance factor when occlusion culling and streaming technology started being implemented years ago.. Also, Watch Dogs 2 will use tessellation all over the place, if its predecessor is anything to go by.

Watch Dogs used tessellation on character models, and also on major landmarks like bridges, as well as for the water.. Watch Dogs 2 will likely do the same, and make even more use of tessellation..

Star Wars Battlefront was the best looking game of 2015 and BF1 will go down as the best looking game of 2016

SWBF and Battlefield 1 are both great looking games, but both games use an abundance of baked effects. Why do you think they are able to run at such high framerates? Through magic?

Watch Dogs 2 is much more dynamic and has a lot more simulation going on..

"This puts Watch Dogs 2 launch sales at just less than 80k. The original Watch Dogs launch sales were an incredible 380k."
https://www.google.ca/amp/www.eurog...dogs-2-launch-sales-nowhere-near-watch-dogs-1

The sequel had a lot to overcome because of the ridiculous amount of hype that was placed on the original, and the subsequent failure to meet up to expectations. Plus the hipster social justice warrior character archetypes certainly weren't helping things either. In fact, that's why I'm so hesitant about buying it. If the protagonist wasn't a damn hipster thug, then I probably would get it. Adan Pierce from the first game was a much better protagonist despite his flaws..

There is NOT 1 GameWorks game released in 2014-2016 that looks as good and runs as good as Star Wars Battlefront and Battlefield 1.

The Division. Looks fantastic, and has far more dynamic effects and environments. Like I said above, one of the main reasons why SWBF and BF1 run so well in comparison to how they look, is because both games utilize a great deal of baked effects. When most of the lighting and shadows are baked, then you can increase performance a great deal compared to games like The Division and Watch Dogs 2 which use a lot more dynamic effects..
To start, AAA developers should shift development to the PC and then downgrade to consoles. This would allow the game to run better on the PC, and scale well with future console iterative hardware upgrades. It's reasonable to guess that next gen PS5/XB2 will have x86 CPUs and NV/AMD graphics. Better start folllwing EA asap or risk flops like Dishonored 2, Mafia 3, Gears of War 4, etc. Just because the game isn't well-optimized, that alone will not guarantee success, but if the game is good but isn't well optimized, perhaps unjustifiably it risks extremely poor sales even though it's a good game.

I think most of the big game studios already use the PC as the lead platform, at least when it comes to assets. It's always easier to downgrade assets, rather than to upgrade them after all.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I have a code for this game from a SSD I bought, not looking forward to it (never played original) and watching that video the people looked terrible. The only nice thing was the fog, but I'm sure performance will be terrible and it will need to be disabled anyway

Well if you don't want the code, I will certainly take it! :D
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
hope game developers give us an option for disabling Gameworks.

All GW effects can usually be disabled. If it can't be disabled, then it's either because it runs on the CPU or the developers have determined that it performs well enough on AMD hardware to let it be used as a default.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
All GW effects can usually be disabled. If it can't be disabled, then it's either because it runs on the CPU or the developers have determined that it performs well enough on AMD hardware to let it be used as a default.

$30 and its yours :)

Yes they are.

What? No they shouldn't be.

Why do people want exclusive features so much in PC gaming? We already are getting that from VR where some games are locked into what hardware you buy.

Would you imagine the insanity if you had to own AMD hardware to play BF1?
 
Mar 10, 2006
11,715
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126
Why do people want exclusive features so much in PC gaming? We already are getting that from VR where some games are locked into what hardware you buy.

It's a practice that's as old as the hills. Remember ATI TruForm and NVIDIA distance fog?
 
Aug 11, 2008
10,451
642
126
Don't see any problem with exclusive features as long as you can turn them off if your hardware doesnt support them or isnt powerful enough to run them. And come on, get real, no developer is going to produce a game that run on hardware from a single manufacturer.
 
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