Ah Gameworks, the gift that keeps giving
I thought that Watch Dogs 2 would be a more AMD aligned this time, due to articles like this one back in March which stated that the game would be DX12 and be "highly optimized" for AMD GPUs, whatever that means.
So the announcement that the game will use Gameworks kind of surprised me. That said, there is no logical reason why it can't be optimized for, and utilize game technologies from both AMD and NVidia, like GTA V..
Whatever the case though, this game is looking to be a graphical powerhouse, a mirror opposite of the original. The original Watch Dogs which released over two years ago has the dubious record of perhaps being the very first real next gen title even though it was technically cross gen; while simultaneously being critically slammed for obvious downgrading and performance issues on the PC version..
Looks like Ubisoft took those criticisms to heart, because judging from the trailer, the PC version looks a very clear cut above the console versions. I thought Assassin's Creed Unity's astounding visual detail and density wouldn't be surpassed for a long time due, but it looks like Watch Dogs 2 might just do it.
The draw distances in particular looks to be first in class, something which the original game had excelled at as well. If I'm not mistaken, the game uses the same Disrupt Engine as it's predecessor, but likely a much more tuned and optimized version. Despite the teething issues, the Disrupt Engine was a solid engine which had excellent multithreading support and after patches ended up performing very well..
Also, the missing headlight shadows from the first game are back! No mention of DX12 though, so that will likely be included in a post release patch.. Benchmarks are going to be interesting!
From the video, the PC specific tech will include:
1) HBAO+
2) HFTS/PCSS
3) 4K textures
4) Ray marched volumetric fog
5) Multi-GPU support
6) TXAA
7) Ansel
8) FOV slider
9) Unlocked framerate
10) Increased detail above console versions
So the announcement that the game will use Gameworks kind of surprised me. That said, there is no logical reason why it can't be optimized for, and utilize game technologies from both AMD and NVidia, like GTA V..
Whatever the case though, this game is looking to be a graphical powerhouse, a mirror opposite of the original. The original Watch Dogs which released over two years ago has the dubious record of perhaps being the very first real next gen title even though it was technically cross gen; while simultaneously being critically slammed for obvious downgrading and performance issues on the PC version..
Looks like Ubisoft took those criticisms to heart, because judging from the trailer, the PC version looks a very clear cut above the console versions. I thought Assassin's Creed Unity's astounding visual detail and density wouldn't be surpassed for a long time due, but it looks like Watch Dogs 2 might just do it.
The draw distances in particular looks to be first in class, something which the original game had excelled at as well. If I'm not mistaken, the game uses the same Disrupt Engine as it's predecessor, but likely a much more tuned and optimized version. Despite the teething issues, the Disrupt Engine was a solid engine which had excellent multithreading support and after patches ended up performing very well..
Also, the missing headlight shadows from the first game are back! No mention of DX12 though, so that will likely be included in a post release patch.. Benchmarks are going to be interesting!
From the video, the PC specific tech will include:
1) HBAO+
2) HFTS/PCSS
3) 4K textures
4) Ray marched volumetric fog
5) Multi-GPU support
6) TXAA
7) Ansel
8) FOV slider
9) Unlocked framerate
10) Increased detail above console versions