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Warhammer Online Physics Question

Kingbee13

Senior member
Looking for information about the physics engine in WAR, all I found was mythic had a press release about Physx support way back in 2005 but not a mention of a physics engine now. Does anyone know if Nvidia Physx are supported in WAR?

The reason I'm asking is in Open RVR when there are over 100 players in very close proximity I get some reduction in FPS enen though the video card is not stressed, so I assume its a CPU limitation.

I'm currently running a E7200 OC to 3.7GHZ with an 4850 Radeon card and 8 gig of DDR2 800 ram

Maybe faster memory would have an impact?

Not sure if a different CPU perhaps an 8xxx dual core with more cache than my E7200 would help

Maybe a Quad? maxes out both cores on my E7200, but would a quad help at all?

NVidia Physx (whould an nvidia card speed the game up if WAR even supports physx hardware acceleration)

again the game is always palyable, but I prefer no slowdowns if I can avoid them very distracting, any thoughts or advice would be appreciated.
 
usually games like warhammer and wow are very cpu limited, but with ur overclock at 3.7ghz i wouldn't think that could be the problem. What sort of frames per second are you getting in these areas, use fraps to give you an answer.
 
Very little you could do would affect your performance when there are 100+ people around in world RvR. That tends to be CPU and hard disk limited. It was the same way back in DAoC as well. The Gamebryo engine works great for single player games like Oblivion, but it's not so hot in MMO form. I was hoping that Mythic would have learned that after DAoC.

I was hoping Mythic would have learned a lot of things after DAoC...unfortunately, they didn't...
 
well thats what I expected, I really enjoy the game its getting interesting now, its unfortunite that the designers went with a game engine thats 10 years old, somewhat frustrating that you can't get decent performance because the coding doenst take advantage of new hardware in a new game, especialy since the graphics aren't anytihng special
 
Originally posted by: Canai
The game's just poorly coded.

Generally most MMO's have this problem. It's not that the game is poorly coded, it's that there's too much data over the network to process for both server and client. Net code has always been the #1 bottleneck in multiplayer games.
 
I wish they would get the character collision working better, pain in the ass to have people warp right past you when you are trying to block them...
 
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