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Warhammer Online: Na na na na, na na na na, hey hey hey, goodbye

that's to bad, its one of the few i was hoping would go F2P and I would have went back. I enjoyed the game but the RvR degenerated into "we wont play unless we are 10X more then you" games. Any remotely even battles, one side (or both) would puss out if they couldn't just face stomp the other.. The battleground like battles rocked when it was new.. Firemage, top of the charts non stop. And nobody cant say the PUBLIC quest system wasn't one of the BEST new ideas to come alone in a long time. Almost every game after it has copied it.

This may be the first MMORPG I will shed a tear for.. even if I have not played in years. I Just sad as I read all the "we wont go F2P" statements from um, which I assumed ment it was doing OK.. I would guess since there is another Warhammer MMORPG in the pipe, much like Star Wars they want to kil the old one off.
 
Played it for a few months at launch with guildies from WoW and DAoC. I thought it was terrible, just a complete design clusterfu*k. No loss here.
 
I purchased the original collector's edition. Didn't even make it through one month. I really wanted to like it and it had some really cool ideas but in total it was weak. I'm surprised it lasted this long.
 
Wanted to like it but was disappointed big time. Still sad to see it go. It had potential but never achieved it while I played.
 
I bought this at launch too. The hype surrounding this game was intense and I ate it up. In the end, it was too much like WoW but WoW in the end was just better.

Public quests were a highlight and some of the PVP was good for a while. I fondly remember a BG map where you had to capture bases where at some interval of time a large horn would sound and anyone near the base would be one-shotted. Guess they were trying to combat camping but man it was funny to see everyone run at the same time 🙂

If I remember the game only launched with one capital city which was lame. Forgot what level I made it to, only lasted a month or two
 
I played it at launch for about two months. It was very clunky and stilted. The animations were very bad and the overall design didn't feel like Warhammer. It felt like a slightly darker WoW with an engine that wasn't nearly as smooth. It didn't take me long to move along to something else.
 
So many things... the world so linear it was actually organized into "chapters" with one road leading from the current chapter to the next... the laughably complicated zone-locking mechanism... mobs literally everywhere, you couldn't put your foot down without stepping on one... the fact that within two weeks everyone was in the BGs all the time... it was just a complete mess, and a really big disappointment for those of us who had assumed Jacobs was making the next gen DAoC-like game we had always wanted. Literally, from the moment I logged in it was like... uh oh, this doesn't look good. It was like waiting ten years for "Sid Meiers' Railroads" and then realizing within five minutes of starting it that a big mistake had been made.
 
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I purchased the original collector's edition. Didn't even make it through one month. I really wanted to like it and it had some really cool ideas but in total it was weak. I'm surprised it lasted this long.

I bought one of these too. I finally got tired of it taking space in my closet so I threw it away today. Easily one of the biggest wastes of money I've had to deal with.
 
I played this for a few months and it was awful. I thought they had closed it down long ago. Sucks, because I thought the Warhammer IP had so much more to offer than a half baked WoW clone.
 
Hrmm, I wish I could say I was sad to see this go, but I don't actually care at all. I did enjoy it a bit, I played on and off since it came out but usually for no more than a week or two at a time, with 6+ months between stints. There was a lot of potential, but the devs just never could get it right. They could never get PvP balance right, rewards for progression never really matched up well with the pace you were progressing at, and the RvR mechanics were really dull and did a poor job of encouraging anything but zerging and base swapping.
 
The RvR was great for the first couple of months at least where people threw themselves enthusiastically into the RvR zones, but it turned out to have an over complicated zone capture mechanic, ideally 90%+ of the capture should have come from RvR action but there was all these other contributions like PvP which meant the other side could simply stop queuing for PvP and make capture impossible.

What made PvP worse is that clans would queue for PvP and get pitted vs randoms and the randoms would get squashed.

I liked it but the real pull was the RvR but they just never got it quite right, by the time you hit end game you expected RvR to be fantastic but the very apex RvR which was to attack the enemy capitol was nerfed to this shitty instance with about 40 players which was NOTHING compared to the RvR where you might have upwards of 300.

I got several good months out of it and 1 level capped player, I loved the style and the RvR but they ruined it with bad mechanics
 
Never played it. Still think it inspired one of the best cartoons of all time, though.

World of Warhammer. Online. Craft.

🙂

I don't know if any of you guys remember this, but we had one poster pretty much exactly like that here in the old Warhammer Online main thread that was here since the beta. He went absolutely crazy on everyone who dared to say that the game will just be yet another WoW clone and that it will die in a few years.

I'm not patient enough, but if you have nothing better to do you should be able to search and dig that thread up ^_^
 
🙂

I don't know if any of you guys remember this, but we had one poster pretty much exactly like that here in the old Warhammer Online main thread that was here since the beta. He went absolutely crazy on everyone who dared to say that the game will just be yet another WoW clone and that it will die in a few years.

I'm not patient enough, but if you have nothing better to do you should be able to search and dig that thread up ^_^

That comic is less about the game being a WoW clone and more about the style/lore being a Warcraft clone so it's more justified : p I own the hoodie based on that comic ^.^ not because I like Warhammer, but because I like long winded rants.
 
That comic is less about the game being a WoW clone and more about the style/lore being a Warcraft clone so it's more justified : p I own the hoodie based on that comic ^.^ not because I like Warhammer, but because I like long winded rants.

The real question is: do you have a dickwolves shirt?
 
How does a game that revolved around PVP get designated a WoW clone? WoW revolves around PVE.

Are you saying the races? Because I was under the impression Warcraft stole those from the Warhammer table top game.

http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow

I get the feeling most people never got anywhere in WAR, so they assumed that was all there was in the game.

Now, I might be wrong here, but the setting of both games isn't original. The fantasy genre is older than video and table top games.

Warhammer Online, however, was a WoW clone. It copied a lot of the same gameplay elements WoW had already established (even if it lifted them from other games). The UI looked like WoWs, the quests were WoW-esque, and the fact they tried to focus on PVP didn't help them at all. Most people don't like PVP (and we call them Trammys where I'm from >_> ).
 
Now, I might be wrong here, but the setting of both games isn't original. The fantasy genre is older than video and table top games.

Warhammer Online, however, was a WoW clone. It copied a lot of the same gameplay elements WoW had already established (even if it lifted them from other games). The UI looked like WoWs, the quests were WoW-esque, and the fact they tried to focus on PVP didn't help them at all. Most people don't like PVP (and we call them Trammys where I'm from >_> ).

Well youd have to talk to a Warhammer table top vet but I believe the style of the overly muscular orcs and maybe humans comes from Warhammer. And you say Warhammer was a WoW clone but yet Warhammers end game revolved around open world PVP so I dont see how the most important part of a game being different can equal a clone.

And actually the rest of the game had the same open world PVP that was really more important than the PVE questing but it was bugged and didnt work, therefor people didnt do it and I suspect didnt even know it was there or what it was.
 
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How does a game that revolved around PVP get designated a WoW clone? WoW revolves around PVE.

Are you saying the races? Because I was under the impression Warcraft stole those from the Warhammer table top game.

http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow

I get the feeling most people never got anywhere in WAR, so they assumed that was all there was in the game.

Mainly how the interface worked and how it handled. This was one of the first mmos that unapologetically copied the wow interface and control scheme. Warhammer Online was considered one of the true Wow killers, but ultimately people realized that no one does World of Warcraft better than World of Warcraft and thus went back "home". Developer's openly copied the wow formula and tried to bend it into new things, but people weren't having it. There were differences in gameplay but it was just too similar.

It didn't help that WOTLK (arguably wow's best expansion to date) came out two months later and crushed whatever hope Warhammer had of competing with wow directly.

Just like the other "wow killers" that came out around that time, they had to settle for whatever players that could get just to keep the lights on. Vanguard SOH was another. Some such as Rift and LOTRO have actually carved some success for themselves in spite of wow.
 
Well youd have to talk to a Warhammer table top vet but I believe the style of the overly muscular orcs and maybe humans comes from Warhammer. And you say Warhammer was a WoW clone but yet Warhammers end game revolved around open world PVP so I dont see how the most important part of a game being different can equal a clone.

And actually the rest of the game had the same open world PVP that was really more important than the PVE questing but it was bugged and didnt work, therefor people didnt do it and I suspect didnt even know it was there or what it was.

Have you played WoW and Warhammer Online? They could be the same game. The interface and gameplay UI were nearly identical. The lore and similarities didn't matter. WoW came out years before and besides those that have actually spent time inside a comic / gaming shop, nobody knew what Warhammer was. It is just another LOTR type game!

And it was even hyped in the media as a WoW killer. That was it's biggest flaw. Trying to beat WoW at WoW doesn't work, and will never work.
 
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