Warcrow's F.E.A.R. Review...(SPOILERS!)

warcrow

Lifer
Jan 12, 2004
11,078
11
81
When you take Akira, The Ring, and The Matrix and mix them together into a sugary FPS batter -you'll get F.E.A.R. All the previous movies and games were thoroughly injoyed by me and excellent in their own right. But for me, my friends, this little recipe fell short in creating a game that lives up to Monolith's rep. I've great respect for these developers and loved No One Lives Forver (1 &2) along with Shogo, so I was really looking forward to this game.

One of the most memorable moments in my entire F.E.A.R experince was the demo. I played through it the day it came out and loved the chill factor. I waved aside any scuff or cheesiness brought on by the borrowed concepts from multiple entertainment peices (mentioned above). As long as this was a blast I didnt really care. See, I love the entire horror genre. I love scarey movies, games, and books. I was ready for this game, especially one crafted by Monolith.

I purchased the game from Ebworld.com. They had a special going on, pre-order the DVD and get $5 off -I was sold. The day I got the game, I tossed in the DVD excited to experience the thrill that awaited me. Here is my impressions broken down in sections:

System Specs
Athlon 64 3500+
1GB Corsair PC3200
nVidia 6800 Ultra
Asus A8V Deluxe
20-inch Apple Cinematic Display (1680x1050 native rez)



GFX
As you can see from my setup listed above, I ran the game at 1680x1050. The game did not support widescreen out of the box, but I really didnt have any issued getting it to run at the rez -It simply involved editing a config file.

I did spend, however, a great amount of time tweaking and configureing settings to get this game to run well. For grins, I compaired the graphical beauty and rendering smoothness to both D3 and HL2 (which were previously installed). I must say, in my opinion, both D3 and HL2 run much much smoother and looked a bit better doing so. I know Monolith is big on creating their own software renderer and I respect them for that -I just wish they would have optimized things a bit.

That being said, the game is deffinitly goreous though. Despite the occassional hickup or slowdown to load textures or forgrounds, the environments were pretty exciting to look at and did a decent job of creating a "thrillers" atmosphere.

I thought the warping effect of a grenades explosion was awesome and always loved watching it.


SOUND
I dont recall anything really impressing the hell out of me, but I do recall occassinally thinking that some music just sounded appropriate.

I really really enjoyed the Matrix sound-dub of sound slowing down along with time when envolking time-slow-ability and once coming out of it, hearing all the shells from your spent bullets clanking to the ground. If I recall, this was also done in Max Payne (not the time-slow effect, but all the shalls hitting the ground).



GAMEPLAY
Let me just get this out of the way. I became bored of the office building environment rather quickly. It was a bit boring from the beginning and early on was hopeing they would take us out of it -but it never really happened. This is one of the hardest things Monolith did in this game, for me to accept. How could they play this game for years of development and not come to the conclusion that they needed to change things around. Remember all the different environments we went through in HL2? Hell, even D3 seems to have some of a variety in its environments then FEAR -and it really didnt.

I think the one thing that really saved this game from becoming a complete bomb (FOR ME!), was the super adrenaline levels of our hero, allowing us to have super-fast reflexes (IE: slowing down time). Even though it's already be done before and done extremely well in my eyes (Max Payne), it was ok. Maybe it's because this was in First Person, but I enjoyed this aspect of the game the most. Infact, I found myself doing it more and more to keep things fun. I don't know what excetly that says about the rest of the game, but I'm sure its not good.

I thought the A.I. was interesting and above most other games (FPS) out there. I enjoyed the banter between the armed guards, the calls for help, the "Oh shits!"


Over all, as you can see -I was underwhelmed. It kinda bums me out because I was really looking forward to this game. Like I mentioned, I love scarey, thrilling entertainment -but this one falls short. I'm bummed that they included some of the most thrilling moments in the demo (not THE most thrilling though ;)

Oh, and just to make things clear....here are the borrowed concepts:

The Matrix - Obviously the sounds, look, and feel of the slow-down effect.

Akiria - If you've seen the movie, you'll know that at the end of the movie they remove Akira from his Cryogenic chamber. They go underground in FEAR in the same maner, do the same things, and the sets ever look very simular. The concept is borrowed....but hey, atleast its a cool concept. :)

The Ring - AAAaaaah! Scarey little girls with long, black, stringly hair thats always in their face. Yes, still creepy in the game.

What can I say, all in all.....not that great of a game and too short. I was actually looking forward to beating this game and moving on to Quake 4.

This is my honest opinion(s).

 

Pocatello

Diamond Member
Oct 11, 1999
9,754
2
76
I agree with you 100% about the game. The real downer for me was the lack of varieties, I mean office cubicles and stairways are only amusing for few moments at best, it should not make up the majority of the game. What I love about Far Cry and Half-Life 2, I didn't find them in FEAR. Overall, FEAR is above Doom 3 because you have a flashlight and enemies don't form out of thin air, and they are very challenging if you don't use the slow-mo. Just like Doom 3, the character you play is sorely lacking in character, he just some nameless guy that you don't feel connected with.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
The slowdown affect was pretty cool. I remember one time when I had shot a guard with the shotgun and then instinctively hit slowdown after the fact. As he was slowly floating backwards in mid air, I noticed there was an explosive barrel behind him, so I shot it just for the hell of it to see what would happen. Those instances sort of made the game more enjoyable than it would have been otherwise. There was times when I tried to race my own grenades / etc.

Alma as Akira deffinitely is an interesting perspective that several people have voiced, but I didn't see it that much. It would have been a total rip if the psychologically controlled soldiers were trying to contain Alma, she broke free, but then she couldn't control her own powers and started to lose it. An Akira based game would be kind of cool too...

I'm curious what you thought was the most thrilling moment. For me it was the ladder in the demo, I didn't really have any moments that caught as off guard as that one did. That moment made me second guess every single ladder in the game.

I hope you enjoy Q4, I'd suggest playing it on difficulty 3 if you want a fun challenge, it deffinitely makes the boss fights rough and I'm not sure difficulty 2 gives as much satisfaction in that regards (think I heard a few people refer to things as easy). As far as FEAR goes, it seems a lot of people share the same opinion, a good game but repetitive levels, a plot that is all over the place, and an engine that isn't really as good as it appears on the surface. The real nail in the coffin was playing HL2 lost coast after playing FEAR and realizing how nicely that engine handles things in comparison and I don't even like the source engine that much.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Pocatello
Overall, FEAR is above Doom 3 because you have a flashlight and enemies don't form out of thin air, and they are very challenging if you don't use the slow-mo. Just like Doom 3, the character you play is sorely lacking in character, he just some nameless guy that you don't feel connected with.

There is going to be some disagreement with you there. I happened to like the way Doom3 forced you to pick between the flashlight and guns. It made for a unique experience for me. Like the part of the game where you follow the lighted corpse through a completely dark part of the map. It was cool because you had an actual reliance on the environment.

I've played far too many games where the flashlight is on 3 month old duracells and lasts for 5 seconds before going out. That gimmick is beyond boring to me. Doom3 and FEAR are different experiences and I think anyone who modifies the flashlight in Doom3 ruins that experience greatly. It is ultimately their choice, but I played the game on difficulty 3 with the base flashlight unmodified and I was scared. Far more so than I was in FEAR even.

Also, for all the flack Doom3 got about emails / voice recordings / video on your PDA device thing, at the end of the day I think that was a way better implementation then FEAR's 'listening to everybodies voicemail and downloading laptops to have some dude read back to you' implementation. Throughout FEAR, I sort of missed my PDA, I wanted to go back and review information, re-listen to recordings, and I wish I actually had some video feedback.

Bah...
 

PingSpike

Lifer
Feb 25, 2004
21,755
599
126
I've only played the demo...but I've been sorry to hear the ladder described again as the best scare in the full game. It caught me totally off guard when it happened, it was really well setup. I was hoping for more of that in the full game.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Skace,

The most thrilling moment for me, that actually made me stop breathing for a second -was when I was heading down a dark tunnel with some big pipes along the right side.....some steam was coming from the end of the hallways with a left turn and as I was about the round the turn, Alma came skuttling along the floor from under the steam...on hands and feet....it was just....creepy....and I loved that! Hell, it happened twice (exact same animation, clothes...sounds.....in one of the cubilces. A phone rings in a dark cubicle to get you in there....and I totally feel for it).

As far as Q4, I started playing it and must be roughly 1/2 through. I like it! :) I decided to start the game on skill level 3 b/c I assumed that lev 2 was a bit too easy. I'll probably throw something together as a review for that game as well. Early impressions are good. :beer:
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: PingSpike
I've only played the demo...but I've been sorry to hear the ladder described again as the best scare in the full game. It caught me totally off guard when it happened, it was really well setup. I was hoping for more of that in the full game.

The cool thing about the ladder incident, is that they built the entire way your characters view changes into that 1 scare. IE you'll notice when your character gets onto a ladder he looks up and then back down and then levels out his view before climbing down. I can understand they didn't want to utilize this scare tactic all over the place, but it seems such a shame that they made getting onto a ladder such an involved process only to have the entire gag run it's course in level 1.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: warcrow
Skace,

The most thrilling moment for me, that actually made me stop breathing for a second -was when I was heading down a dark tunnel with some big pipes along the right side.....some steam was coming from the end of the hallways with a left turn and as I was about the round the turn, Alma came skuttling along the floor from under the steam...on hands and feet....it was just....creepy....and I loved that! Hell, it happened twice (exact same animation, clothes...sounds.....in one of the cubilces. A phone rings in a dark cubicle to get you in there....and I totally feel for it).

Oh man, I get the impression that I completely missed that encounter with her somehow? Maybe I was looking for the wrong direction. I do remember the cubicle encounter though. I actually replayed it 3 times to see what it occured. Finally, on the 3rd time I entered the cubicle while in slow mo just to see what was rushing at me. That was one of the cases where, it would have been much scarier if they hadn't warned you in advance before you got to the actual encounter. Just have her bolt out of a damn cubicle and watch the player crap himself.
 

Agamar

Golden Member
Oct 9, 1999
1,334
0
0
Lol, I missed the ladder deal the first go round because I jumped down....It hurt a little, but I heard the music change and thought I had missed something. The second time I played it through it got me!
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Too bad we didn't all take screenshots like the HL2 g-man sightings. I have a feeling we all might have missed a few scary things each.
 

jtvang125

Diamond Member
Nov 10, 2004
5,399
51
91
After a few good scares, I was actually glad to see the enemy soldiers. At least then I knew there wouldn't be some freakish thing that's going to happening.

When I first played the demo and where that little girl runs across you, I was breathing just as hard and fast as the guy in the game. What also had my hair on ends was when those demons with the glowing eyes were coming at you.
 

kurt454

Senior member
May 30, 2001
773
0
76
Originally posted by: warcrow
Skace,

The most thrilling moment for me, that actually made me stop breathing for a second -was when I was heading down a dark tunnel with some big pipes along the right side.....some steam was coming from the end of the hallways with a left turn and as I was about the round the turn, Alma came skuttling along the floor from under the steam...on hands and feet....it was just....creepy....and I loved that! Hell, it happened twice (exact same animation, clothes...sounds.....in one of the cubilces. A phone rings in a dark cubicle to get you in there....and I totally feel for it).

Heck yes, I jumped out of my shoes. Shot the floor, and missed her. They needed more moments like that.