With every graphics setting maxed out it still looks like an old game.
Unfortunately, the gameplay isn't good enough to make up for the bad graphics. Clumsy movement and amateurish interface.
I played a little bit of it, it doesn't seem that bad so far.
I wouldn't advise paying $60 or $50 for it (wish I hadn't), but don't rule out snagging it when the price comes down later.
I'm watching someone play it on Youtube, and it doesnt seem that bad. If it was $10, hopefully less, I'd pick it up.
The Walking Dead Survival Instinct Gameplay Walkthrough Part 1 - Intro (Video Game)
Also, Total Biscuit's take on it:
WTF is... Walking Dead: Survival Instinct?
From the TB video, it is a shame. The game actually look like it had a lot of potential if it could of had more dev time/resources. Activision could have had a damn good game on their hands.
So basically, it's an extremely mediocre, short, under-developed game by Activision, cashing in on a pre-existing popular license. Typical.
(By the way: If you want to play a good Walking Dead game, this is the one you want to buy)
That would have been a perfect game...if it wasn't point and click.
It was GOTY 2012 for me (and many others). Not often do we see extremely story-driven adventure games that focus so heavily on drama and emotion. I really like those kinds of games. Of course, if that's not your thing, then that's totally fine; you're entitled to your opinion.
That would have been a perfect game...if it wasn't point and click.
He was right, how can a game with Atari 2600 controls be the Game of the Anything? It's not. The story was very good, the controls almost made me quit playing it. It's not an opinion, it's an obvious fact to anyone who has played a video game in the last decade.
It was GOTY 2012 for me (and many others). Not often do we see extremely story-driven adventure games that focus so heavily on drama and emotion. I really like those kinds of games. Of course, if that's not your thing, then that's totally fine; you're entitled to your opinion.
it's still one of the best games of the year. The story is just wonderful and is actually pretty emotional.
Where to begin? Pretty much from the opening seconds, Survival Instinct makes minimal effort to immerse you in anything resembling an even moderately living world. Environments are bland, linear, and haggard looking in a way that seems less the fault of the apocalypse than the environment and texture artists tasked with trying to make this thing look halfway decent. And that's before you've even killed zombie one. The second those god awful-looking creatures start shambling up to you, the whole thing just falls the hell apart.
I died a lot in Survival Instinct, which maybe makes it all the sadder that it only took me five, maybe six hours to finish the whole damn thing. The storytelling is spartan to the point of very nearly not existing, which means that much of the time you're spending in the game revolves around annoying resource gathering and errand missions that are not only not fun, but incredibly frustrating as the game's difficulty progressively climbs higher.
As awful as Survival Instinct is mechanically, the really depressing thing about it is that it offers no meaningful information or commentary on the characters it revolves around. Yes, Daryl and Merle's lives are a bit more fleshed out, but nothing you learn is anything you couldn't have gone the rest of your life not knowing.
The thing is, you can see the basic framework of a completely competent zombie game in Survival Instinct. With a stronger budget, more time, and a bit more care and craft, I could almost see this game being good. Sadly, what's ended up on shelves benefited from no such factors, leaving players with an abysmally rushed game of barely connected ideas that brings the player little more than frustration and disappointment.
The Walking Dead: Survival Instinct Is The Worst Game I’ve Played This Year
Of course, it's not a huge surprise that Survival Instinct is bad. Its promotional campaign has been festooned with warning signs—in particular the fact that they've been cagey about actually showing the game. The introductory trailers made a far bigger deal about the fact that the game stars Reedus as Daryl and Michael Rooker as his brother, Merle (Wow! Real actors from a TV show! In a video game!) than anything related to the game itself. We were unable to secure an early copy of the game for review, which is never a good sign. And early footage that hit the web was… well, it wasn't promising.
So, yes, the game is a steaming pile and an utter waste of time and money.
Survival Instinct looks and moves like an Xbox 360 launch title, with inconsistent performance and flat colors and textures.
Combat in the game is a disaster, plain and simple. In the early stages, you'll have a couple of guns and a knife. One of the guns uses a scope and is essentially useless, as the zombies are never far away enough to require you to use it. The shotgun is more useful, but is so loud that it attracts far more zombies than you could ever kill with your limited ammunition. That leaves you with the knife, which lets you get into a kind of hilarious slap-fight with a zombie until you kill it.
Level design is awful—I'd run into a room and more often than not would get cornered and die. Doors are inconsistent—some will open, but most are glued shut. And there are invisible walls everywhere.
The Walking Dead: Survival Instinct is a slipshod, uninspired mess. I have to feel for the developers at Terminal Reality—whatever rushed production schedule or other behind-the-scenes shenanigans must have gone down, no professional game-maker could be happy with this final product.
I can think of no compelling reason why anyone should play this game. Ugly, flat, boring, aggravating and often broken, The Walking Dead: Survival Instinct is the purest form of video game garbage. It's utterly unworthy of your time and money.
