VR Gaming Rig ~ 2.5k

Dr. Zaus

Lifer
Oct 16, 2008
11,764
347
126
Tasks: Oculus Rift
Price: 2,400 - 2700
Location: US
Not a fan boy, New build, Looking for a 4k display (or 3)
Build time: Tax return, apx 3/30
Note: We don't need to subtract the $600 for the Oculus from the 2,200-2600. If I should be getting the HTC Vive at $800 instead, then subtract 200, and if I should get the HTC Vive along side the Rift then subtract $800. I'm open to suggestions in this regard too.


My thoughts so far (still needs monitor & power supply):
380 - Intel Core i7-6700K 8M Skylake Quad-Core 4.0

995 - x2: EVGA GeForce GTX 980
(Intending SLI, not sure about MB compatibility)

310 - x3 Silicon Power Slim S55 2.5" 480GB SATA III
(Intending RAID 5)

110 - ASRock Z170 Pro4S LGA 1151

190 - G.SKILL TridentZ Series 32GB (4 x 8GB) 288-Pin DDR4 SDRAM DDR4 3200

130 - Corsair Carbide Series Air 540

XXX - Power Supply

XXX - 4k Monitor (or 3)

Price:
2115
 
Last edited:

monkeydelmagico

Diamond Member
Nov 16, 2011
3,961
145
106
2160x1200 at 90mhz is going to take a bit more grunt than 980 SLI will provide in certain games. Depends on how much eye candy you want to turn on. Oculus forums talking SLI 980ti for best results.
 

Dr. Zaus

Lifer
Oct 16, 2008
11,764
347
126
2160x1200 at 90mhz is going to take a bit more grunt than 980 SLI will provide in certain games. Depends on how much eye candy you want to turn on. Oculus forums talking SLI 980ti for best results.

Thank you!
 
Last edited:

Dr. Zaus

Lifer
Oct 16, 2008
11,764
347
126
I just caught up on the state of video cards and processors and such.

For the better part of a decade it has felt like constant lateral moves, but with the advent of 4K gaming: and how oddly similar the present processing demands are for VR, it looks like we're moving toward a discontinuity: including a massively improved SLI system under DX12.
 
Last edited: