VPU Core speeds vs: mem speeds

Tiamat

Lifer
Nov 25, 2003
14,068
5
71
In the realm of the overall computer, it is generally taken that a synchronous CPU and RAM FSB speed will grant the most performance to the user. However, I havent been able to understand why this seemingly is not the same for the Graphics cards. I have not seen many graphics cards with its memory synchronous with its VPU. Is there any reasoning for this? Does the benefits of synchronous timing not apply to the video card realm?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Not really... it use to be that memory bandwidth was the main determining factor in performance... it's changing now since the pixel shaders and vertex shaders require much more processing power... we have the bandwidth we need now with 900 Mhz RAM with 128 bit wide buses... but the GPU power is still lacking for big shaders.
 

jiffylube1024

Diamond Member
Feb 17, 2002
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Originally posted by: Jeff7181
Not really... it use to be that memory bandwidth was the main determining factor in performance... it's changing now since the pixel shaders and vertex shaders require much more processing power... we have the bandwidth we need now with 900 Mhz RAM with 128 bit wide buses... but the GPU power is still lacking for big shaders.

I think you mean 256-bit buses.
 

BoomAM

Diamond Member
Sep 25, 2001
4,546
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Originally posted by: jiffylube1024
Originally posted by: Jeff7181
Not really... it use to be that memory bandwidth was the main determining factor in performance... it's changing now since the pixel shaders and vertex shaders require much more processing power... we have the bandwidth we need now with 900 Mhz RAM with 128 bit wide buses... but the GPU power is still lacking for big shaders.

I think you mean 256-bit buses.
He could mean either.
Hes right though, we`ve reached a point where Memory bandwidth is no longer at a premium.
 

modedepe

Diamond Member
May 11, 2003
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Originally posted by: jiffylube1024
Originally posted by: Jeff7181
Not really... it use to be that memory bandwidth was the main determining factor in performance... it's changing now since the pixel shaders and vertex shaders require much more processing power... we have the bandwidth we need now with 900 Mhz RAM with 128 bit wide buses... but the GPU power is still lacking for big shaders.

I think you mean 256-bit buses.

Even with a 128bit bus it's still 14.4 GB/s bandwidth, which is plenty for most cards. Plus z compression is being used in many cards, which is helping them to make even better use of available bandwidth.