Originally posted by: EdipisReks
thraxes, the Obsidian X-24 is all that is required, as it has 2 v2 chips and 24 MB of RAM on one board. CZroe, it shouldn't look like that. what drivers are you using?
The latest 3dfx non-hacked drivers + the latest 3dfx MiniGL. Because it's on a Win98 system they should be fine for the old games they were made for. For some reason, Direct3D games aren't doing this. I believe they may be using the integrated Intel Graphics for Direct3D even though I installed the Voodoo2 drivers after. MiniGL games (GLQuake, Quake2, etc) have this problem, as well as Glide games (Unreal, Unreal Tournament, etc).
I did notice a bent pin touching another pin on one V2 chip which I straightened at work using a high-powered electronics rework microscope + Xacto knife. Perhaps whatever hit and bent the pin messed something else up? I didn't see anything else under the microscope. I did that before ever using it. Another thing is that the PCB seems slightly curved. I have flexed/straightened it ever so slightly (No more than one would do while installing the card), so perhaps some PCB traces have been broken? The traces look so complicated even though it's on two PCBs! 48 512k memory chips sure do take alot of real estate...
I saw an eBay auction mention a problem between it and 133FSB CPUs. Obviously it can't be directly related to a CPU's FSB frequency, so perhaps they meant the chipset? This is running an an Intel i815 + 350Mhz Celeron @ 550 (100MHz FSB). I first tried it with a Celeron 466 @ 66MHz, so I'm pretty sure it's not related to FSB on mine

I wish one of my friends were still running Win98 on a BX board so I could try it there
