- Oct 9, 1999
- 5,365
- 54
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http://www.custompc.co.uk/custompc/news...ll-support-eax-in-games-after-all.html
our source at Creative Labs exclusively revealed to Custom PC that the company has developed a driver for its X-Fi range of sound cards that will allow for full hardware sound processing in all games, not only those that use OpenAL. The driver works by intercepting DirectSound 3D calls from the game code and converting them into OpenAL on the fly, before these calls reach the DirectX 10 API. By converting the calls to OpenAL, Creative circumvents the limitations of Windows Vista.
Creative told us that the driver is expected to be completed by December, a month before Windows Vista is due to launch, and will support all Creative X-Fi sound cards. However, older Audigy and Sound Blaster sound cards will not be supported initially, which means that the only way to get high-quality positional audio in Windows Vista is to buy an X-Fi.
our source at Creative Labs exclusively revealed to Custom PC that the company has developed a driver for its X-Fi range of sound cards that will allow for full hardware sound processing in all games, not only those that use OpenAL. The driver works by intercepting DirectSound 3D calls from the game code and converting them into OpenAL on the fly, before these calls reach the DirectX 10 API. By converting the calls to OpenAL, Creative circumvents the limitations of Windows Vista.
Creative told us that the driver is expected to be completed by December, a month before Windows Vista is due to launch, and will support all Creative X-Fi sound cards. However, older Audigy and Sound Blaster sound cards will not be supported initially, which means that the only way to get high-quality positional audio in Windows Vista is to buy an X-Fi.