http://www.dvhardware.net/article2502.html
Nvidia was telling people how 3DMark01 is a very nice benchmark since they can render 16 pixels per pass in it, using only eight pipelines. What Nvidia is using is the ability of the Vertex Shader model 3.0 (known as PS 3.0 or VS 3.0) where the Shader can actually render pixels as a virtual pipeline. But it can only render them without filtering information other than Point Sampling, a basic filter technique.