But they don't of course. Simply vanquishing enemies kinda makes sense when you consider the limitations of old games when they were all sprite-based. Nowadays we have here crazy powerful processors, but the games are essentially still "kill all enemies in arena and advance to next cutscene".
Like, game designers could use this power to program in facial expressions and life-like conversations and political interactions with AI. Instead, games are effectively the same as they were ten years ago but with more detail and higher resolutions.
I don't think any game has had anything like 2005 Half Life 2's facial tech.
Like, game designers could use this power to program in facial expressions and life-like conversations and political interactions with AI. Instead, games are effectively the same as they were ten years ago but with more detail and higher resolutions.
I don't think any game has had anything like 2005 Half Life 2's facial tech.

