Video games should use their power to provide more emotional complexity

desura

Diamond Member
Mar 22, 2013
4,627
129
101
But they don't of course. Simply vanquishing enemies kinda makes sense when you consider the limitations of old games when they were all sprite-based. Nowadays we have here crazy powerful processors, but the games are essentially still "kill all enemies in arena and advance to next cutscene".

Like, game designers could use this power to program in facial expressions and life-like conversations and political interactions with AI. Instead, games are effectively the same as they were ten years ago but with more detail and higher resolutions.

I don't think any game has had anything like 2005 Half Life 2's facial tech.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
That's because most younger gens just skip dialogue and cutscenes, or have you not been paying attention since HL2? Also, I don't really care about facial expressions as much as what the game makes ME feel.
 

MrSquished

Lifer
Jan 14, 2013
26,775
24,926
136
You obviously haven't played games since Half Life 2

I wish they came out with Half Life 3. I don't game anymore but I would pick that one up for sure.

Or a reboot of the original Far Cry. Whether just updating the graphics or creating a new Far Cry in the same style.
 

brianmanahan

Lifer
Sep 2, 2006
24,697
6,054
136
if i wanted emotional complexity i'd get a girlfriend :colbert:

but i just want to shoot stuff without having to think too hard. i do enough of that at work.