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Video Game Industry: Producing a game

yes, get a demo of it going and then show it around to publishers. If they like it they'll give you money to make it or buy your idea.
of course it's never that easy.
 
Are you talking about developing a game?

Most publishers wont take on a project that isnt 50-80% done, unless theres a big name backing it.

Unless you can convince people to work for nothing, you are looking at about $1-2million to get to where a publisher will even look at you. Thats a ~10 man dev team for 1 year, equipment, software, and an engine license. Of course there are other cheaper ways, but what I gave you was the most realistic, and even then its not likely.
 
So its like the movie business? Sell the idea to a production company, get it produced/committed, and then try to sell the produced game to a publisher. Which would explain why every game has at least 3 splash screens these days. Like Halo: Bungie is the designer, I would assume that Gearbox is the producer, and Microsoft is the publisher.

Is that about right?
 
Originally posted by: Revolutionary
So its like the movie business. Sell the idea to a production company, get it produced/committed, and then try to sell the produced game to a publisher. Which would explain why every game has at least 3 splash screens these days. Like Halo: Bungie is the designer, I would assume that Gearbox is the producer, and Microsoft is the publisher. Is that about right?

Ummm no. You dont sell any ideas. Ideas are a dime a dozen in the game industry. The key to the game development is execution. You have to develop the game, then sell it to the publisher, and then hope you make back the advances the publisher gave you so you might actually make money.

Halo on the PC was ported by Gearbox, Halo is a Bungiee/MS property. Halo for the Xbox was Bungiee/MS.

All big name studios outsource their ports. And then you have companies like id who have outsourced Quake4.

Games are more like books, than they are movies.
 
Originally posted by: digitalsm
Are you talking about developing a game?

Most publishers wont take on a project that isnt 50-80% done, unless theres a big name backing it.

Unless you can convince people to work for nothing, you are looking at about $1-2million to get to where a publisher will even look at you. Thats a ~10 man dev team for 1 year, equipment, software, and an engine license. Of course there are other cheaper ways, but what I gave you was the most realistic, and even then its not likely.
A 8-10 man team is plenty to make even a current generation game. Unless you plan on paying these people exorbitant salaries or you expect to sell hundreds of thousands of units, you will not need $1 million for a first game.

The key to a successfull game is great management and talented employees. Only requirement for either of those is luck or a human resource manager with a good eye.
 
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