Originally posted by: jrphoenix
Thank you for the updates! I was hoping that Nvidia would be quick to implement the drivers for these features. I had always heard they were better about drivers than ATI (my previous card 8500).
Some of us tested with the Step into Liquid trailer in 1080p and it seems that right now the PVP is completely inactive. The CPU seems to get loaded the most and P4 HT's handle it perfectly, while some fairly high clocked AMD systems drop frames. I went from losing 10 frames with a 9800pro to zero with the 6800GT, why I'm nto certain, but it doesn't appear it had anything to do with the PVP.Originally posted by: gsellis
nVidia does not know either. They had a press release that had something like 30%, but with no parameters listed. I did see a benchmark were it did not appear to be on as Gamingphreek mentioned. The ATI one seems to be doing something, but not sure what yet either. Waiting to get one to test as I have a project that has a need for speed in the WMV HD space.
Originally posted by: DAPUNISHER
Some of us tested with the Step into Liquid trailer in 1080p and it seems that right now the PVP is completely inactive. The CPU seems to get loaded the most and P4 HT's handle it perfectly, while some fairly high clocked AMD systems drop frames. I went from losing 10 frames with a 9800pro to zero with the 6800GT, why I'm nto certain, but it doesn't appear it had anything to do with the PVP.Originally posted by: gsellis
nVidia does not know either. They had a press release that had something like 30%, but with no parameters listed. I did see a benchmark were it did not appear to be on as Gamingphreek mentioned. The ATI one seems to be doing something, but not sure what yet either. Waiting to get one to test as I have a project that has a need for speed in the WMV HD space.
It is listed as part of the VideoShader HD as included in the RAGE Theater chipset. Sounds like h/w to me. ATI could not tell me what the percentage offload was in direct conversations. You would think that they would say that that h/w did not exist if we asked about it specifically.Originally posted by: Gamingphreek
ATI doesn't have an onboard encoder/decoder. They have something similiar but it isn't HW it is software.
-Kevin
Originally posted by: gsellis
It is listed as part of the VideoShader HD as included in the RAGE Theater chipset. Sounds like h/w to me. ATI could not tell me what the percentage offload was in direct conversations. You would think that they would say that that h/w did not exist if we asked about it specifically.Originally posted by: Gamingphreek
ATI doesn't have an onboard encoder/decoder. They have something similiar but it isn't HW it is software.
-Kevin
edit - it is WMV9 decode only btw.
This just keeps getting weirderOriginally posted by: phreaqe
Originally posted by: DAPUNISHER
Some of us tested with the Step into Liquid trailer in 1080p and it seems that right now the PVP is completely inactive. The CPU seems to get loaded the most and P4 HT's handle it perfectly, while some fairly high clocked AMD systems drop frames. I went from losing 10 frames with a 9800pro to zero with the 6800GT, why I'm nto certain, but it doesn't appear it had anything to do with the PVP.Originally posted by: gsellis
nVidia does not know either. They had a press release that had something like 30%, but with no parameters listed. I did see a benchmark were it did not appear to be on as Gamingphreek mentioned. The ATI one seems to be doing something, but not sure what yet either. Waiting to get one to test as I have a project that has a need for speed in the WMV HD space.
i went from a 2 frame per second slideshow to dropping zero frames when i got my 6800 gt. this is on a athlon 2500 at stock speeds
EDIT: my old card was a geforce 3 ti 500
Thanks. It is poorly documented. I walked through some other docs and could not find it referenced at all. Is the decode not enabled or the acceleration? I am thinking it may be the decode as one site showed little difference with older cards (Tom's?).Originally posted by: rbV5
Its encoding and decoding, but its not the Rage Theater Chipset doing the acceleration, it uses the pixel shader pipeline. It's programmable, and ultimately will support WMV9, but isn't currently enabled.
Is the decode not enabled or the acceleration?