I was playing UT2004 today on my PC i just built about a month ago and i got this error and it ended my game. I have a 3.4ghz with 1gb ram and a Geforce 6600 256mb.
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3467 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 (6693)
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor SuperShockBeamEffect) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level StalwartXLClassic <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3467 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 (6693)
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor SuperShockBeamEffect) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level StalwartXLClassic <- UpdateWorld <- MainLoop