• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Vertices Per Second

Cybercat

Member
Anyone know how to figure out what a card's vertice per second calculation speed is? Like how fillrate is calculated with the core clockspeed times the number of pipelines (and texture units in some cases). Or is there no formula for that?
 
Generally, vertex shader ops are equal to the core clock times the number of vertex shaders.

If you're talking about just fixed-function processing, it's not real easy to calculate the number of vertices that can be handled per second. Much of it depends on how effective the HSR functionality of the card is, and how much of the geometry is actually viewable.
 
Back
Top