Originally posted by: Feneant2
Everyone who played the original Everquest would agree that the game had a 'feel' to it. The kind of feeling that made you want to go back and play some more.
A lot of people really hoped that Vanguard would offer that feeling but it doesn't to this point. I think one reason is because WoW and now Eq2 are offering much quicker level'ing treadmills. The Vanguard developers went the same way to make it easy to learn and master. People don't learn about the lore or the story, they just rush through everything as quickly as they can to go off instancing. Personnally, I believe that it would be a much better game if they had gone the original Everquest direction prior to the Planes of Power expansion.
It will be released in January if the dates are accurate, I look forward to it only because it'll be on Sony Station Access so you can pay one monthly fee to play Eq1, Eq2, Vanguard and other games and I hope it'll bring new folks into Everquest 2 (which is a better game than Vanguard currently).
Oh, and from playing WoW and meeting its players, Vanguard is a game that will cater to current Eq2 players much more than WoW players.
Originally posted by: Aikouka
I haven't had a chance to look at Vanguard much, but your comments on other MMOs make me wonder... what exactly makes a good MMO? I mean, a lot of people like WoW, but I do agree with your comment on how it may be too easy (or too user friendly).
So I guess I'm wondering, since you seemed to enjoy parts of Everquest and WoW, what would you change about the games to make them better?
Originally posted by: Feneant2
Everyone who played the original Everquest would agree that the game had a 'feel' to it. The kind of feeling that made you want to go back and play some more.
A lot of people really hoped that Vanguard would offer that feeling but it doesn't to this point. I think one reason is because WoW and now Eq2 are offering much quicker level'ing treadmills. The Vanguard developers went the same way to make it easy to learn and master. People don't learn about the lore or the story, they just rush through everything as quickly as they can to go off instancing. Personnally, I believe that it would be a much better game if they had gone the original Everquest direction prior to the Planes of Power expansion.
It will be released in January if the dates are accurate, I look forward to it only because it'll be on Sony Station Access so you can pay one monthly fee to play Eq1, Eq2, Vanguard and other games and I hope it'll bring new folks into Everquest 2 (which is a better game than Vanguard currently).
Oh, and from playing WoW and meeting its players, Vanguard is a game that will cater to current Eq2 players much more than WoW players.
Originally posted by: Gdepp519
well when i did play wow.. I played.. because i like.. playing with people.. I was never really interested in playing solo all the time.... and WoW didn't really cater to that.. they catered more towards solo play with most of their quest. and then every lvl or so you'd reach a dungeon where you would need a group of people....
Originally posted by: Gdepp519
I thought the game itself was extremely fun.. but also something else that bugged me was the amount of younger kids playing the game.. and how irritating that got at times.. even though im just 23..
Originally posted by: Genx87
I think it had more to do with first love sydrome. They could re-release the original EQ tomorrow and people would still find it doesnt have the same feeling. You find this a lot in the 2nd and 3rd generation MMOs with people who played the original Ultima Online and EQ.
Originally posted by: Genx87
Originally posted by: Feneant2
Everyone who played the original Everquest would agree that the game had a 'feel' to it. The kind of feeling that made you want to go back and play some more.
A lot of people really hoped that Vanguard would offer that feeling but it doesn't to this point. I think one reason is because WoW and now Eq2 are offering much quicker level'ing treadmills. The Vanguard developers went the same way to make it easy to learn and master. People don't learn about the lore or the story, they just rush through everything as quickly as they can to go off instancing. Personnally, I believe that it would be a much better game if they had gone the original Everquest direction prior to the Planes of Power expansion.
It will be released in January if the dates are accurate, I look forward to it only because it'll be on Sony Station Access so you can pay one monthly fee to play Eq1, Eq2, Vanguard and other games and I hope it'll bring new folks into Everquest 2 (which is a better game than Vanguard currently).
Oh, and from playing WoW and meeting its players, Vanguard is a game that will cater to current Eq2 players much more than WoW players.
I think it had more to do with first love sydrome. They could re-release the original EQ tomorrow and people would still find it doesnt have the same feeling. You find this a lot in the 2nd and 3rd generation MMOs with people who played the original Ultima Online and EQ.
The people who played WoW as their first will same the same things about the next generation of MMO's.
Originally posted by: Feneant2
Everyone who played the original Everquest would agree that the game had a 'feel' to it. The kind of feeling that made you want to go back and play some more.
A lot of people really hoped that Vanguard would offer that feeling but it doesn't to this point. I think one reason is because WoW and now Eq2 are offering much quicker level'ing treadmills. The Vanguard developers went the same way to make it easy to learn and master. People don't learn about the lore or the story, they just rush through everything as quickly as they can to go off instancing. Personnally, I believe that it would be a much better game if they had gone the original Everquest direction prior to the Planes of Power expansion.
It will be released in January if the dates are accurate, I look forward to it only because it'll be on Sony Station Access so you can pay one monthly fee to play Eq1, Eq2, Vanguard and other games and I hope it'll bring new folks into Everquest 2 (which is a better game than Vanguard currently).
Oh, and from playing WoW and meeting its players, Vanguard is a game that will cater to current Eq2 players much more than WoW players.
Originally posted by: skace
I think trials and tribulations make for fond memories when looked back through rose colored glasses. EQ had unforgiving loot and combat, which makes a lot of people look back and remember the good times where they managed to succeed.
Originally posted by: crownjules
Originally posted by: skace
I think trials and tribulations make for fond memories when looked back through rose colored glasses. EQ had unforgiving loot and combat, which makes a lot of people look back and remember the good times where they managed to succeed.
The sweet ain't as sweet without the bitter.
Originally posted by: Gdepp519
Originally posted by: crownjules
Originally posted by: skace
I think trials and tribulations make for fond memories when looked back through rose colored glasses. EQ had unforgiving loot and combat, which makes a lot of people look back and remember the good times where they managed to succeed.
The sweet ain't as sweet without the bitter.
ya damn right..
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Originally posted by: Gdepp519
Originally posted by: crownjules
Originally posted by: skace
I think trials and tribulations make for fond memories when looked back through rose colored glasses. EQ had unforgiving loot and combat, which makes a lot of people look back and remember the good times where they managed to succeed.
The sweet ain't as sweet without the bitter.
ya damn right..
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Originally posted by: StevenYoo
i hate the generic names games have these days:
Vanguard of the Saga of Courage of Alliances of Heroes with Magic and Quests and War and Dragonfire of the World.
Originally posted by: ArchAngel777
Originally posted by: StevenYoo
i hate the generic names games have these days:
Vanguard of the Saga of Courage of Alliances of Heroes with Magic and Quests and War and Dragonfire of the World.
LOL, just like all the guild names too... Circle of Dragons, Dragons of the Inner Fire, The Dragon Lords, The Lord of the Dragons, The Order of the Blue Pink Fairy Dragon, The order of the Blue Flame... LOL, I such a laugh at most of the guild names out there. They try and sound all cool but it is so ridiculous in the end.
The best guild name I ever seen was called... "Legion"... Single, one word, says so much.
Originally posted by: mryellow2
That's what I definitely feel is missing from the mmo's these days. There is no real sense of danger or difficulty and thus no sense of accomplishment ( I know I know, it's "just a video game").
Originally posted by: mryellow2
That's what I definitely feel is missing from the mmo's these days. There is no real sense of danger or difficulty and thus no sense of accomplishment ( I know I know, it's "just a video game").
Originally posted by: crownjules
Originally posted by: mryellow2
That's what I definitely feel is missing from the mmo's these days. There is no real sense of danger or difficulty and thus no sense of accomplishment ( I know I know, it's "just a video game").
That same reason, "it's just a video game", works the other way as well.
WoW (and games like it) are setting back the MMORPG genre. Sure they're introducing legions of new players, but all these players are going to expect the same amount of ease and recklessness they are accustomed to in WoW in the future games they play. If those games don't cater to them, they will fail. No company in their right mind will break that mold now unless they can be satisfied with a mediocre player base and thus mediocre income (even then, it's not guaranteed but that's a different matter). Games that you and me want to play, with real elements of danger and loss, have been pushed into the niche markets.
