Some questions about the SteamBox and SteamOS.
WHO IS THE MARKET?
PC gamers who already have a suitable PC will not *require* a SteamBox. Their PC *is* the SteamBox, so to speak.
It is my understanding that the box/OS will allow "numerous" games to be played which are using OpenGL (?)...but that MUCH MORE games will not natively support the box/OS and will need to be "streamed".
Simply: If someone already owns a PC where MASSES of games are made running w/ Windows (not that I say this is a good thing)...what is the incentive that those games are ported to SteamOS/OpenGL...or why would a user choose to play on a SteamBox/SteamBox instead...IF HE/SHE ALREADY CAN PLAY THE GAME RUNNING WINDOWS?
* Valve wants the SteamBox/SteamOS the next and better console. (Yes we know, a hybrid PC/console which is supposed to combine the benefits).
UNLESS many, many game companies will actively support SteamOS and write basically ANY and ALL titles also for the SteamBox/SteamOS....why would a typical console gamer choose a SteamBox/SteamOS over, say, a PS4 or Xbone?
Does Valve think that the SteamBox will be so successful that it will rival XBox One, PS4.. MOST IMPORTANTLY (and this is really the crucial point here) in the number of available games?
Why would a console gamer buy a SteamBox if he/she knows that a lot more titles will be written for XBox One, PS4....while the popularity and success of Steambox/SteamOS needs to be seen?
Let's take a hypothetical scenario:
A major game title is released, and company X will release the game title on PC, XBone, SteamOS.
Why would SteamOS be more attractive to the typical console player? What would make him buy SteamBox in addition to/instead of Xbone?
Why would SteamOS be more attractive to the typical PC player? What would make him buy Steambox/SteamOS...and NOT just get the game in the Windows version?