Which is more or less the attitude that RPS is stirring up. We don't know all of the facts. what if, for instance, the offender wasn't even a gamer himself? And that ALL of the purchases were with the intent of Gifting at a profit?
Point is, the community is trying to crucify Valve. Maybe they deserve it. Maybe they had perfectly valid and reasonable reasons for taking the actions they took. But since we don't know the whole story, we none of us can say. And judging them based on a definitely biased and wholly incomplete (not to mention journalistically unethical) news article is just as bad as any preceived ill they may be causing.
I'm not crucifying Valve. Sounds like they made the right decision by banning him from gifting games but restoring his own games. You suggest that he may not be a gamer himself but the article does seem pretty clear that he did, in fact, own some games of his own. If he didn't, or for anyone who gets banned that doesn't own their own games, it's a moot point.
The issue however, is that even though in this specific case they restored his games, you are saying it's OK for a company to ban someone from their games. Just because someone isn't a lawyer doesn't mean they can't have a valid opinion about how legal matters
should work (you have to be a licensed attorney to provide people with legal advice about how the law
does work, not to offer an opinion on how it should work), with that said, OK, so someone may be committing fraud by doing this. If Valve loses X number of dollars in the fraud, then Valve should go to court and obtain a judgement for X number of dollars. If the perpetrator does not pay the judgement, the court may authorize the seizure of his assets to pay the judgement. But, how much money can be recouped by seizing digital assets of which Valve can already provide infinite copies? That's right, none. It only harms the perpetrator and does nothing to indemnify the victim.
Note that I'm assuming a clear cut case where we know for a fact that fraud has been committed AND where the amount of damage is known. The victim still can't steal from the perpetrator, and as shown above, no money can be recouped by seizing digital assets.
In no way does my argument in favor of protecting your previously and separately purchased games mean that I am suggesting that there should be no consequences for committing fraud.
And this isn't just about fraud. As I mentioned before, EA is doing this to people for mere forum trolling violations. Those aren't even crimes and don't represent financial losses.