I believe it possible to get any and all of your games to run at 32 bit color under a voodoo5. In UT, reselect Glide. However, in your 3dfx tools, check the box under the openGL/glide bar that reads "force 32bpp rendering". This will force any game to run in 32 bit color. I use this in everquest (16 bit only game), and it works flawlessly. And it runs faster than picking d3d and then selecting 32 bit.