Originally posted by: Scholzpdx
Going from 1 frame per 26 second to 40 frames per second equals out to a 104000% increase in speed.
Yeah that's not groundbreaking at all.
Originally posted by: yh125d
Originally posted by: Scholzpdx
Going from 1 frame per 26 second to 40 frames per second equals out to a 104000% increase in speed.
Yeah that's not groundbreaking at all.
All of the demos were rendered at 640 x 480
640x480 @ 40FPS would translate to about 7FPS at 1680x1050, and thats a scenario assuming linear conversion 🙁
Originally posted by: Scholzpdx
Originally posted by: yh125d
Originally posted by: Scholzpdx
Going from 1 frame per 26 second to 40 frames per second equals out to a 104000% increase in speed.
Yeah that's not groundbreaking at all.
All of the demos were rendered at 640 x 480
640x480 @ 40FPS would translate to about 7FPS at 1680x1050, and thats a scenario assuming linear conversion 🙁
Correct me if i'm wrong but I don't think Ray Tracing is affected by resolution. It would still have to render the object the same no matter the resolution. Am I mistaken?