Originally posted by: CP5670
There wasn't much wrong with the game itself, except for a number of annoyances with the interface. However, the small gameplay changes they made to each game in the series fragmented the UT community over time. The general style of gameplay is also unforgiving to noobs and has fallen out of fashion these days.
You make it sound as though the problems with the user interface were "small annoyances". They were not. The UT3 user interface is and was pathetic and unbecoming of the Unreal Tournament name. Going from the UT 2004 UI to the UT3 UI is like going from a loaded Lexus to a stripped down Kia or Yugo. Remember, when this game was released the server browser barely functioned and you could not even make a list of Favorites (!!!).
Also UT3 has gameplay issues and one of its problems is that it has to compete with both UT 2004 and UT99 for the attention of fans of UT 2004 and UT99. Warfare is not a bad game but I don't find it as much fun as Onslaught and Onslaught has far more and better custom maps.
Some of UT3's gameplay issues:
No first person view for vehicles; this is a huge problem for the Raptor. (Who needs first person view when most console FPS games are in third person? That's probably what they were thinking.)
You cannot throw weapons. (They probably couldn't figure out what button the console controls should use for that, so that might be a reason for scrapping it.)
The translocator is still limited. Just ask the UT99 pro and clan community if they think the translocator should be unlimitted like it was in UT99 and the response will be an overwhelming, resounding Yes.
You cannot use keybinds for taunts and communications ("Defend the base." "Enemy flag carrier is here (location).)
Secondary flak shell doesn't feel right. Flak cannon might need more spread.
In Warfare, the vehicle that lays the mine pods that cannot be destroyed needs to be removed. The indestructable mine pods are horrible. I get the sense that their addition was to cater to the less discerning console players.