UT3 Update: PC vs PS3 not in the cards

jjones

Lifer
Oct 9, 2001
15,424
2
0
Just saw this article on IGN about Mark Rein's announcement that cross-platform play won't be shipping with UT3. :(

I can understand the reasoning behind it, but I'm still disappointed. I was looking forward to seeing how that was going to shape up and I was looking forward to the larger combined community.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: PingSpike
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.

UT3 for the PS3 will allow KB/M control.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Or they just have two divisions for online play open and console only. Most console players would be no match, but there would be a few who would be able to play with the big boys and appreciate that option.
 

mb

Lifer
Jun 27, 2004
10,233
2
71
Kinda sucks, but makes sense. Hopefully it won't take too long to "stabilize" the game.
 

Stas

Senior member
Dec 31, 2004
664
0
71
Originally posted by: Aikouka
Originally posted by: PingSpike
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.

UT3 for the PS3 will allow KB/M control.

So can you use something like G5 or Dimondback on PS3? With 500-1000Mhz USB polling rate? Can you tweek graphics and get 100+ fps? Can you turn mouse acceleration on/off?

Exactly.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Originally posted by: Stas
Originally posted by: Aikouka
Originally posted by: PingSpike
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.

UT3 for the PS3 will allow KB/M control.

So can you use something like G5 or Dimondback on PS3? With 500-1000Mhz USB polling rate? Can you tweek graphics and get 100+ fps? Can you turn mouse acceleration on/off?

Exactly.

A simple keyboard and mouse would put most console players on a level playing field with most PC gamers.

The points you raise are for serious tweakers only, not the crux of online gamers.
 

Stas

Senior member
Dec 31, 2004
664
0
71
Originally posted by: Elcs
Originally posted by: Stas
Originally posted by: Aikouka
Originally posted by: PingSpike
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.

UT3 for the PS3 will allow KB/M control.

So can you use something like G5 or Dimondback on PS3? With 500-1000Mhz USB polling rate? Can you tweek graphics and get 100+ fps? Can you turn mouse acceleration on/off?

Exactly.

A simple keyboard and mouse would put most console players on a level playing field with most PC gamers.

The points you raise are for serious tweakers only, not the crux of online gamers.

Fair enough. Casuals would probably be on par, yes.
However, in this case scenario, top PC gamers would still be no match for top console players.
 

kainlongshot

Member
May 18, 2007
55
0
0
Originally posted by: Stas
Originally posted by: Elcs
Originally posted by: Stas
Originally posted by: Aikouka
Originally posted by: PingSpike
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.

UT3 for the PS3 will allow KB/M control.

So can you use something like G5 or Dimondback on PS3? With 500-1000Mhz USB polling rate? Can you tweek graphics and get 100+ fps? Can you turn mouse acceleration on/off?

Exactly.

A simple keyboard and mouse would put most console players on a level playing field with most PC gamers.

The points you raise are for serious tweakers only, not the crux of online gamers.

Fair enough. Casuals would probably be on par, yes.
However, in this case scenario, top PC gamers would still be no match for top console players.

I hate to sound like a wet blanket but dang. Does that stuff really make a difference. Its like putting a noob infront of the wheel of sports car and a professional wheelman in a dinky 4 banger. The wheelman will still own the sports car. Moral of the story: if you are going to pwn you are going to pwn and continue to pwn with any hardware.

I understand the argument. You can see benefits in your skill if you have the hardware to keep up with you but a lot of times . . . . at least I feel. That'll you'll do just fine with average/normal hardware and none of that high dpi shlock.
 

Stas

Senior member
Dec 31, 2004
664
0
71
I hate to sound like a wet blanket but dang. Does that stuff really make a difference. Its like putting a noob infront of the wheel of sports car and a professional wheelman in a dinky 4 banger. The wheelman will still own the sports car. Moral of the story: if you are going to pwn you are going to pwn and continue to pwn with any hardware.

I understand the argument. You can see benefits in your skill if you have the hardware to keep up with you but a lot of times . . . . at least I feel. That'll you'll do just fine with average/normal hardware and none of that high dpi shlock.
I agree. Just to clearify my point though: if you take 2 regular gamers - 1 console player, the other is a PC gamer. Give them both the best of two worlds (best headsets, mouse/kb, speakers, monitors). Introduce them to a brand new game that allowes cross-platform multiplayer and does not diminish the controls in the PC version, or give any kind of unfair advantage to one of the platforms. Then you give those ppl 2 months to practice. In the end they battle. I would bet on the PC gamer just because of all the software tweaks that are available to him.
BTW, dpi above 800 is nothing but marketing, I meant actual polling rate of the USB port, as well as the image processor inside the mouse.
 

kainlongshot

Member
May 18, 2007
55
0
0
ah, you were talking different control schemes - I jumped the gun and thought you were using G5/high dpi/etc as an excuse. My bad.

Originally posted by: Stas
I hate to sound like a wet blanket but dang. Does that stuff really make a difference. Its like putting a noob infront of the wheel of sports car and a professional wheelman in a dinky 4 banger. The wheelman will still own the sports car. Moral of the story: if you are going to pwn you are going to pwn and continue to pwn with any hardware.

I understand the argument. You can see benefits in your skill if you have the hardware to keep up with you but a lot of times . . . . at least I feel. That'll you'll do just fine with average/normal hardware and none of that high dpi shlock.
I agree. Just to clearify my point though: if you take 2 regular gamers - 1 console player, the other is a PC gamer. Give them both the best of two worlds (best headsets, mouse/kb, speakers, monitors). Introduce them to a brand new game that allowes cross-platform multiplayer and does not diminish the controls in the PC version, or give any kind of unfair advantage to one of the platforms. Then you give those ppl 2 months to practice. In the end they battle. I would bet on the PC gamer just because of all the software tweaks that are available to him.
BTW, dpi above 800 is nothing but marketing, I meant actual polling rate of the USB port, as well as the image processor inside the mouse.

I can agree with that. I have both a console and a computer at home and still find that a keyboard/mouse combo gives a lot more in the way of precision than say a controller in FPS. Honestly, I think some control schemes simply lean better to others. For example, in no way will I say a keyboard/mouse is better than a flight stick in a game such as Sturmovic. Wasn't there a discussion about a console player saying he could kick any keyboard/mouse guy in a one on one CS match? What ever happened to that guy?
 

NaOH

Diamond Member
Mar 2, 2006
5,015
0
0
I had a guy that lived in my dorm that did all that stuff with his mouse and was really thought he had the edge in everything. Ended getting pwned by me 24/7 and my mx300 on my laptop. Moral of the story? You either have skill or you don't, those things probably only matter very very slightly.
 
Oct 30, 2004
11,442
32
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Oh well. He certainly gave a great explanation as to why the game will not have cross-platform play, for now. Many PC players are relieved that they won't have to deal with console kiddies. Personally, I really don't care all that much either way. This announcement will probably be celebrated in the clan communities.

I think the people who buy it for the Playstation 3 who have never played any PC games will be in for a big treat when they discover just how many free mods and custom maps are available (assuming that Sony and/or Epic don't try to sell the stuff to console players).

On the other hand, the XBox players are going to be screwed a bit since Epic is having a hard time trying to fit the full game on an XBox DVD and Microsoft will probably get in the way of custom maps and mods and want to charge for it.

 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
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Originally posted by: WhipperSnapper
Oh well. He certainly gave a great explanation as to why the game will not have cross-platform play, for now. Many PC players are relieved that they won't have to deal with console kiddies. Personally, I really don't care all that much either way. This announcement will probably be celebrated in the clan communities.

I think the people who buy it for the Playstation 3 who have never played any PC games will be in for a big treat when they discover just how many free mods and custom maps are available (assuming that Sony and/or Epic don't try to sell the stuff to console players).

On the other hand, the XBox players are going to be screwed a bit since Epic is having a hard time trying to fit the full game on an XBox DVD and Microsoft will probably get in the way of custom maps and mods and want to charge for it.

Yeah, UT3 mods will never work on the 360 because of it's tightly controlled download system. I'm not sure about the DVD part though, how many DVD disks does the PC version come on?

In general, UT just doesn't work with a controller. It's too fast paced, that is, assuming they haven't toned it down even further from UT2004.
 

jjones

Lifer
Oct 9, 2001
15,424
2
0
Originally posted by: EvilComputer92
In general, UT just doesn't work with a controller. It's too fast paced, that is, assuming they haven't toned it down even further from UT2004.
They way I understood it, Epic was actually bring this new iteration closer to its UT99 roots.

 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
In general, UT just doesn't work with a controller. It's too fast paced, that is, assuming they haven't toned it down even further from UT2004.

I checked the Unreal forums, and some people over there said that they are slowing down the PS3 version.
 
Oct 30, 2004
11,442
32
91
Originally posted by: jjonesThey way I understood it, Epic was actually bring this new iteration closer to its UT99 roots.

We'll soon see. I remember when UT 2003 came out and people were very disappointed because all that the original UT players had ever wanted was a real, bona fide UT-2.
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
Originally posted by: BladeVenom
In general, UT just doesn't work with a controller. It's too fast paced, that is, assuming they haven't toned it down even further from UT2004.

I checked the Unreal forums, and some people over there said that they are slowing down the PS3 version.

That's just stupid. What was Epic thinking? Slow paced gameplay is NOT the essence of Unreal, never was. If you want some tactical bullshit go play CS. I want a return to UT99 roots, not something even slower than UT2004.

And I STILL play UT99 to this day.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: Stas
Originally posted by: Aikouka
Originally posted by: PingSpike
These cross platform things just aren't a good idea. Either the console players get their asses handed to them or they have to cripple the PCs controls somehow pissing off the PC players. Either way, it sucks for some one.

UT3 for the PS3 will allow KB/M control.

So can you use something like G5 or Dimondback on PS3? With 500-1000Mhz USB polling rate? Can you tweek graphics and get 100+ fps? Can you turn mouse acceleration on/off?

Exactly.

In a game like UT3 I would NOT want to tweak the graphics to get 100+fps

The game is supposed to look really good. Why make it loo like Quake3 just to have it faster?

Maybe buy a new CPU/GPU?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: EvilComputer92
Originally posted by: BladeVenom
In general, UT just doesn't work with a controller. It's too fast paced, that is, assuming they haven't toned it down even further from UT2004.

I checked the Unreal forums, and some people over there said that they are slowing down the PS3 version.

That's just stupid. What was Epic thinking? Slow paced gameplay is NOT the essence of Unreal, never was. If you want some tactical bullshit go play CS. I want a return to UT99 roots, not something even slower than UT2004.

And I STILL play UT99 to this day.

I'm in agreement here. I'm skipping Quake Wars, all the Battlefield junk (sorry fans), and I did not enjoy Crysis online one bit. I like the old games like Quake3, UT, Serious Sam was even kinda fun sometimes. Quake4 is ok too, but not very popular with my circle of friends.
 
Apr 29, 2007
175
0
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Originally posted by: EvilComputer92
Originally posted by: BladeVenom
In general, UT just doesn't work with a controller. It's too fast paced, that is, assuming they haven't toned it down even further from UT2004.

I checked the Unreal forums, and some people over there said that they are slowing down the PS3 version.

That's just stupid. What was Epic thinking? Slow paced gameplay is NOT the essence of Unreal, never was. If you want some tactical bullshit go play CS. I want a return to UT99 roots, not something even slower than UT2004.

And I STILL play UT99 to this day.

CONSOLES aren't the essence of unreal either. i don't think a kid on a controller will be able to do any shit with a fixed sensitivity in UT. sure, maybe those few KB/M ps3 users will have a problem, but in the end, they want the whole ps3 population to be satisfied.

and plus, i don't think KB/M ps3 users will even care because the people with UT history will be playing on PC and not PS3.
 

CP5670

Diamond Member
Jun 24, 2004
5,686
787
126
They way I understood it, Epic was actually bring this new iteration closer to its UT99 roots.

That's what I have heard too, although there hasn't been much new information about the game for a while now.

In a game like UT3 I would NOT want to tweak the graphics to get 100+fps

The game is supposed to look really good. Why make it loo like Quake3 just to have it faster?

Maybe buy a new CPU/GPU?

I would. I don't pay attention to graphics in online games and would rather have the frames. If anything, they're just distracting.
 

Stas

Senior member
Dec 31, 2004
664
0
71
Originally posted by: CP5670
In a game like UT3 I would NOT want to tweak the graphics to get 100+fps

The game is supposed to look really good. Why make it loo like Quake3 just to have it faster?

Maybe buy a new CPU/GPU?

I would. I don't pay attention to graphics in online games and would rather have the frames. If anything, they're just distracting.

Indeed. Q3 pros still turn r_picmip to 5-6. It pretty much blends all textures together. Can't tell what's on the walls or what's on the floor. All you see is your gun and the enemy - and that's whole point, no distractions. Most machines can put out 300+ FPS on Q3, but it's the game play that counts.
 

Mermaidman

Diamond Member
Sep 4, 2003
7,987
93
91
Thanks for reminding me that I'll need a new PC within 3 months time. I don't think UT3 will play nicely with my Barton/BFG6800 machine.